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Author Topic: My Ship-So Far  (Read 17845 times)

spicy

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My Ship-So Far
« on: March 04, 2008, 06:24:59 am »

I have made this ship of mine. That will go into animation. I have not finished it yet, but you can view it anyway...
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Tanzim

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Re: My Ship-So Far
« Reply #1 on: March 05, 2008, 03:10:58 am »

looking good, though the sides are a bit round as are the lights or windows
hope to see soe animation real soon
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thecolclough

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Re: My Ship-So Far
« Reply #2 on: March 05, 2008, 03:54:30 am »

looks cool so far, although i can't help wondering which end's the front...?

- colclough
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spicy

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Re: My Ship-So Far
« Reply #3 on: March 05, 2008, 06:31:57 am »

How can I make my windows look more realistic?
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3D Joe Wiltshire

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Re: My Ship-So Far
« Reply #4 on: March 05, 2008, 11:32:25 am »

awesome ship, really origional, the question on everyone's mind is, where's the front? mabye we'll see an animation to make it clearer?
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Raxx

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Re: My Ship-So Far
« Reply #5 on: March 05, 2008, 02:57:23 pm »

Can't see anything here...

By the way, I deleted your posts. However, when using public computers, please log off and do not save the passwords/login data when you leave the computer, thanks!
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Tanzim

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Re: My Ship-So Far
« Reply #6 on: March 06, 2008, 03:18:46 am »

to make the windows more realistic theres 2 approaches i use, but there are more
1. add a environment map to the windows, and so it doesn't seem odd, you might want to add planets and space rocks around as well
2. make the windows semi transparent (~.30 trans should do) and add stuff inside the ship so it can be seen through the windows, this should make it seem like it's a window and not a light
ps: i got the materials from this anim8or site (forgot it's name though), don't thank me thank the guy that made it once i remember his/her name ;)
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thecolclough

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Re: My Ship-So Far
« Reply #7 on: March 06, 2008, 04:06:03 am »

i'd go with tanzim's Option #2 for making the windows look better.  whichever option you take, one of your first priorities should be to make the windows less bright, as they currently really do look too much like floodlights 8)

and i'd like to hazard a guess as to which end is the front - i think it's the one at the right-hand side of the piccy.  right or wrong?

- colclough
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spicy

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Re: My Ship-So Far
« Reply #8 on: March 06, 2008, 08:12:18 am »

Yes "thecolclough" the right side is the front. The lft hand side is where the engines are
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spicy

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Re: My Ship-So Far
« Reply #9 on: March 11, 2008, 07:26:10 am »

How would you add proper metal texture to it and how do you do it ( I dont know about UV and texturing). Please help!
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hihosilver

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Re: My Ship-So Far
« Reply #10 on: March 11, 2008, 01:41:20 pm »

Have you searched for tutorials yet?  My guess is you haven't.
Please search yourself before you ask questions.  When you ask questions sometimes we have to search for you.  It's much more work, when there's already information out there, all you have to do is look.  Here's a tutorial I found using Google, which can be your best friend.
So please try to find out yourself first.  As for metal textures, they give examples in the anim8or manual.  You can also add slight environment maps to your materials to make the more realistic (give fake reflections)
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spicy

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Re: My Ship-So Far
« Reply #11 on: March 12, 2008, 07:42:20 am »

I have read the manual, but when I click on UV it comes up wiht this yellow box. What ever that is? But hey, thanks for your help
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hihosilver

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Re: My Ship-So Far
« Reply #12 on: March 12, 2008, 01:30:12 pm »

You can do very basic UV mapping in anim8or with the 'UV' tool.  The box does basic planar mapping on the object.  So you can rotate it and resize it to fit on the object, though you can't get very detailed, and the image will only be projected from one angle instead of wrapping around.
With the newest version of anim8or (v0.96a) there's an improved UV tool where you can create more than just planar maps, but you can use spherical maps and cylindrical maps as well: here's the description from the .com site:
Quote
Improved UV tool.  Each shape in an object can define it's own UV widget that does planar, cylindrical, sperical or normal projecton of texture coordinates onto that shape.  You can interactively move, rotate and scale the widgent in UV edit mode.  Also UV widgets are saved with the shapes so that the UV tool doesn't force you to restart from scratch wach time you use it.
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spicy

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Re: My Ship-So Far
« Reply #13 on: March 29, 2008, 05:31:27 pm »

Once I finish the Half Life 2 Funny Movie (as I am doing a model and a house) i will use this ship (Called the Universal Republic Starship Victory) in a story that I will create for animation. About a great war in a peacful part of the galaxy that involves all aliens and ships etc...
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