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Author Topic: Ghost Train WIP  (Read 10391 times)

falloffalot

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Ghost Train WIP
« on: January 03, 2009, 04:32:10 pm »

Here is the entrance to the Ghost Train,
just a small part to the Fun Fare movie on animanon.com.

This is the basic body of the car.

All constructive C & C welcome  :)
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3D Joe Wiltshire

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Re: Ghost Train WIP
« Reply #1 on: January 03, 2009, 10:19:08 pm »

Oooh, Nice creepy cart, great lighting!
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spicy

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Re: Ghost Train WIP
« Reply #2 on: January 15, 2009, 02:14:42 pm »

I like where this is going. Nice models!
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Bobert

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Re: Ghost Train WIP
« Reply #3 on: January 16, 2009, 07:51:38 pm »

I really love the textures on the Ghost Train enterance; they are very well done. The fence texture seems to be a bit blurry around the edges though.
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If a squirel had lips...could it whistle?

falloffalot

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Re: Ghost Train WIP
« Reply #4 on: January 18, 2009, 04:01:43 am »

Quick update of the fun fair movie on animanon:




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Bobert

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Re: Ghost Train WIP
« Reply #5 on: January 18, 2009, 12:27:25 pm »

Wow I love it. Its very atmospheric.  :)
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If a squirel had lips...could it whistle?

lynn22

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Re: Ghost Train WIP
« Reply #6 on: January 18, 2009, 02:55:23 pm »

I love your cast iron railing though it seems rather thin compared to the gate, transmap ?

Nice stills too, did you model the skeleton from scatch ?
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falloffalot

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Re: Ghost Train WIP
« Reply #7 on: January 19, 2009, 12:47:09 pm »

Thanks Lynn
Nah... the skeleton isn't mine it comes with another 3d program I use.
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falloffalot

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Re: Ghost Train WIP
« Reply #8 on: January 31, 2009, 12:53:19 pm »

A quick update on room 3 "The Grave Yard"

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3D Joe Wiltshire

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Re: Ghost Train WIP
« Reply #9 on: January 31, 2009, 02:35:16 pm »

Looks pretty awesome, you've combined the 3d models and 2d image very well!
At first glance I thought you'd modeled that background!
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falloffalot

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Re: Ghost Train WIP
« Reply #10 on: January 31, 2009, 04:31:46 pm »

Thanks 3DJW, the first set of steps are modelled and the second set is the back ground image
The hard part was getting the texture and lighting to match the image.
I've also added a volumetric mist towards the rear of the scene to give the illusion of depth.
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