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Author Topic: Mars Mining Droid  (Read 11599 times)

Bobert

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Mars Mining Droid
« on: January 17, 2009, 04:40:15 pm »

So I was experiementing in Anim8or I got an idea for my next project. I'm modeling a robot droid that does mining operations on Mars. ;D

Here are some sketches and a picture of the almost complete model. I gotta do texturing next.....
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Indian8or

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Re: Mars Mining Droid
« Reply #1 on: January 17, 2009, 10:55:09 pm »

A few suggestions.  Make it more detailed.  Space things need more details and epic proportions to inspire awe.  May be you can add a telescopic foldable robotic arm or ruggedized wheels, etc.  Do not forget to add surrounding elements in a final render.
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Bobert

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Re: Mars Mining Droid
« Reply #2 on: January 18, 2009, 12:21:40 pm »

Yeah I am planning to do a more detailed model next but for now I think I'm going to see what I could do with this design. I'll post an update later today.
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Bobert

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Re: Mars Mining Droid
« Reply #3 on: January 18, 2009, 01:14:31 pm »

I decided that I'm not going to do a full scene for the sake of time right now (I have midterms to worry about) so I had an idea to do a render of the droid mining on some martian land. I'm just going to model the land on a platform like thing

Constructive critism is always welcome.
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Bobert

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Re: Mars Mining Droid
« Reply #4 on: January 18, 2009, 03:56:56 pm »

Well I have to say things are comming along.  :D
Here are some updates on the model. As you can see I've done some texturing  ;). I decided to give the droid a used, old, gritty look.
 The third picture is the model with just the bump map applied.
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Bobert

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Re: Mars Mining Droid
« Reply #5 on: January 18, 2009, 11:47:33 pm »

Here's the normal render and the ambient occlusion render. I plan to composite the two in Gimp and do some post production work. Can't wait to finish!  :)
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Bobert

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Re: Mars Mining Droid
« Reply #6 on: January 19, 2009, 07:52:39 pm »

Here's the final image. I composited the ambient occlusion and color render to give the picture more realistic shadows and added a space background. I also sharpened the image up a bit and did some color correction.

So what do you guys think  :)
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lizeal93

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Re: Mars Mining Droid
« Reply #7 on: January 19, 2009, 08:09:39 pm »

really cool nice retro look.

just wondering how you did the purple light line on the crafts uper hull

beuattiful textures realy great work
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hihosilver

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Re: Mars Mining Droid
« Reply #8 on: January 20, 2009, 01:17:01 am »

Well done.  The improvements in the final composited render are definitely noticed.  I like your texturing job, as I seem to find that not many brave out very far in texturing on these forums.  My only criticism's are that the mesh is pretty lowpoly and you lose any smoothness you would want on the body of the droid.  The ground bumpmap is a bit low quality and could perhaps be ramped up a bit.  Lastly, the flames, if hitting the ground would normally flare out and come back up a bit, though that's not very noticeable.
As I said, that's a nice render and well composited :)
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Bobert

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Re: Mars Mining Droid
« Reply #9 on: January 20, 2009, 09:59:58 am »

really cool nice retro look.

just wondering how you did the purple light line on the crafts uper hull

beuattiful textures realy great work

@lizeal93: After I unwrapped the body in UV mapper I imported the texture map into gimp. I then painted a straight blue line on the droid body and then painted succesively lighter blue lines that were thinner than the first (this gave it a glowing look). I then imported the texture into anim8or in the emmissive slot (i also set the emmisive to 1 and gave it a blue color) so when the render is complete, the line appears to be glowing. ;)

Well done.  The improvements in the final composited render are definitely noticed.  I like your texturing job, as I seem to find that not many brave out very far in texturing on these forums.  My only criticism's are that the mesh is pretty lowpoly and you lose any smoothness you would want on the body of the droid.  The ground bumpmap is a bit low quality and could perhaps be ramped up a bit.  Lastly, the flames, if hitting the ground would normally flare out and come back up a bit, though that's not very noticeable.
As I said, that's a nice render and well composited :)

@hihiosilver: Thank you very much. Yeah I agree the droid could be smoother and the ground does need I higher resolution texture but I'm glad you like it. I had fun texturing this one :)
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floyd86

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Re: Mars Mining Droid
« Reply #10 on: January 20, 2009, 10:10:24 am »

@lizeal93: After I unwrapped the body in UV mapper I imported the texture map into gimp. I then painted a straight blue line on the droid body and then painted succesively lighter blue lines that were thinner than the first (this gave it a glowing look). I then imported the texture into anim8or in the emmissive slot (i also set the emmisive to 1 and gave it a blue color) so when the render is complete, the line appears to be glowing. ;)

Very nice trick, wouldn't have come up with that myself.

The render looks nice, the textures are great, especially the textures on the craft. I agree on the low res textures on the ground, it ruins the look a bit. Maybe try to find a better texture for that and re-render it once again.
I suggest looking on this site for some nice ground textures.