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Author Topic: Siesta  (Read 11528 times)

lynn22

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Siesta
« on: January 18, 2009, 06:40:46 pm »

This time of year we can all do with some sun so I created a "warm" scene.  For Australia and New Zealand you'll have to wait for another 6 months to enjoy, sorry  ;)

Take a break and relax for a while.
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Boywonda1

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Re: Siesta
« Reply #1 on: January 18, 2009, 07:05:38 pm »

Wow! i like the whole scenery :) it's  well rendered keep it up with the good work
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"When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy has meant more to me than any talent for abstract, positive thinking.” -Albert Einstein

hihosilver

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Re: Siesta
« Reply #2 on: January 19, 2009, 12:31:30 am »

To make it warmer I'd add a yellower or redder light.  Currently the scene and texturing are pretty nice (I think you could add a bit more texture to the wooden pieces such as the doors, and perhaps a bumpmap or two for things such as the ground), but currently the lighting is lacking.  You need more of an atmosphere for that sunny day feel.  So perhaps a bit yellower, but also brighter!  The scene looks extremely overcast.
Check out This page for awesome tips on lighting that should REALLY help you out.

I look forward to your progress!
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Indian8or

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Re: Siesta
« Reply #3 on: January 19, 2009, 01:39:50 am »

Nice work!!.  Wish I could reach out to that backyard to have a warm siesta.  I liked your texturing details.  Placement of objects is thoughtful.  Great realism. 

I think the shadows convey enough warmth in the atmosphere.

Keep it up.
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lynn22

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Re: Siesta
« Reply #4 on: January 19, 2009, 03:08:48 am »

Thank you guys and keep warm ;)

Hihosilver, the color for the light, Sun: direct at noon,  is taken from Jeremy Birn's chart. Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios.

BTW when will we see something from you again, it's been a long time since the mascot.
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hihosilver

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Re: Siesta
« Reply #5 on: January 20, 2009, 01:13:22 am »

Hm, then perhaps your coloring is correct, but I would work on the intensity of light and the direction of it.  Basically it looks overcast right now because the lighting is so even, I can't tell it's sunny because there's no apparent source of the light!

Heh, well hopefully you'll see something soon.  Though I am insanely busy with schoolwork (which I should get back to now) I am still working a bit, though you will have to see what I'm working on a bit later.  It does have to do with the mascot though! ;)  Thanks for your interest.
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falloffalot

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Re: Siesta
« Reply #6 on: January 20, 2009, 09:35:58 am »

Great scene Lynn.
Looks nice and sunny IMHO with crisp shadows.
Just one tiny thing, there is a small amount of texture stretch on the doorway by the paint.
Another lovely Serene scene.
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lynn22

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Re: Siesta
« Reply #7 on: January 20, 2009, 06:30:34 pm »

Here's an update. I felt that the corner next to the door needed something more so I took the old chair out of the shed, added some green paint splashes, et voila.

Also fixed the stretch by the door, thanks falloffalot, I missed that bit ;)
« Last Edit: January 20, 2009, 06:32:32 pm by lynn22 »
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$imon

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Re: Siesta
« Reply #8 on: January 21, 2009, 05:59:15 am »

Hey thats looking good so far! like the texturing too. something things that i feel would improve the lighting in this picture;

- move the sun a bit backwards, so that the whole side of the building is in the shadows
- put the shadow darkness to 100%
- the suns shadows are never all sharp, maybe try it with a 10% area shadow or something, just so they are not completely sharp.
- render out an occlusion pass, and try to composite over the rendered image in a 2d software. If done correct this will make it a lot darker inside the doors, and in dark corners like where the fountain hits the floor, under the balcony and where the walls come together.

If it looks good, maybe you could add reflections on the marble instead of just a specular, though not perfect reflections but a tiiiiny bit glossy. ( maybe the same on the paintwork)
A final note is that the sky looks out of perspective with the rest of the image.. have a look if you can move it a slight bit.


The fact I have so many things to note is a good sign ;) haha i like where this is going and would love to see it improve!

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lynn22

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Re: Siesta
« Reply #9 on: January 21, 2009, 02:22:00 pm »

$imon thank you for your input, much appreciated.

I followed some of your suggestions but I'm stuck on " ..... try it with a 10% area shadow or something"
Where and how do you implement an area shadow, care to expand on the subject ?

I have left the finer details for another update after everything else looks OK ;D
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$imon

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Re: Siesta
« Reply #10 on: January 21, 2009, 04:21:23 pm »

Hey lynn, that looks a lot better already! I personally would rotate the light backwards a bit farther even, so that the left side really is all in the shadow, which would give a good contrast to the scene, with the fountain as the center piece.

As for the shadows, in the advanced light parameters you can put the 'size' to 10 and it will give a slight area light effect (watch out to put the samples a bit lower, like 3,4 or youll get longer render times)
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floyd86

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Re: Siesta
« Reply #11 on: January 21, 2009, 05:00:28 pm »

Hey lynn, that looks a lot better already! I personally would rotate the light backwards a bit farther even, so that the left side really is all in the shadow, which would give a good contrast to the scene, with the fountain as the center piece.

As for the shadows, in the advanced light parameters you can put the 'size' to 10 and it will give a slight area light effect (watch out to put the samples a bit lower, like 3,4 or youll get longer render times)

Ye i know everything about those render times ;D

Looking good lynn, very nice. Remember the suggestion about that Ambient map

lynn22

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Re: Siesta
« Reply #12 on: January 22, 2009, 01:21:32 pm »

Thanks again $imon, I've always put Size to 0.5 though I didn't know what it was good for, now I do  ;D

I got it down to the last render. I didn't increase the shadows on the house side because too many details were getting lost. There's no point in building a fancy balcony when it then disappears in a "black hole" as did the chair and the paint can.
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Steve

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Re: Siesta
« Reply #13 on: January 23, 2009, 08:29:42 pm »

This is getting really good.  I like the light and shadows on the left side in the original post.  It's a bit too bright, as others have mentioned, and distracts from the fountain.  But adding a dim soft directional light that just barely shines on the wall would make it's texture a bit more interesting.  It might add visible shadowing from the trestle and balcony though so it might not work.

Just an idea....
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lynn22

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Re: Siesta
« Reply #14 on: January 24, 2009, 08:04:25 am »

Thank you Steve and I agree with you, due to the shadows on the left much detail has been lost. I think I solved this problem with some tweaking in Photoshop.

I would greatly appreciate your opion.

To all; as a bit of background to this picture, I mainly model to make animations but this image is a challenge I set myself to see how far we can push our results compared to the big brand name modelers and renderers and the results obtained with those softwares at a combined cost of GB£ 1,000+.
I guess it's fair to say that you don't need a brand name to make a good picture.
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