I'll give some advice here on how I would go about making a studio render like that in anim8or.
It seems like that render you are trying to recreate was made with a studio setup, which means a cubemap as a surrounding would have reflections that are too distracting. The white reflections you are seeing in the metal are studio lights (
http://northcoastcamera.com/images/rs-sbsb2028.jpg), which can be recreated in anim8or by adding big square boxes behind/above the camera and have them with a white emissive of about 2.
As Floyd said, to get a good render you will want to start using some Art materials. For the black leather, I would advise using a Very slight glossy reflection (maybe a value of 0,05), with just a black material.
For metal, Of course you will have to use a specular>reflection attribute, with an almost full value of reflection (about 0,8)
Something you cannot recreate in anim8or are the shadows in the reference image you showed. They were made with large area lights, whereas anim8or only works with point lights. To get a soft feel like that though, you might want to try adding a few very soft lights in different positions above the object, to keep the shadows this soft.
Ok, last tip haha; the floor, as you can see in your image, no matter how big you make your floor, it will always give a horizon. The trick they used in the reference picture you have up is they created a sortof 'bowl' in which the models were placed, so the floor actually gradually goes up in the back, all the way to a horizontal wall. This gives a smooth gradient in the back, try it out!
Of course these are just tips, try them out to see the different effects! I like the models youve made, it could become a very nice render! Good luck!
Floyd, I saw that the materials in your file all had a emissive value, I would advise to anyone not to use this option on anything else than materials that glow. the emissive value actually causes a lack of shadow & works more as a 'color overlay' in anim8or.