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Author Topic: WIP: Locomotive  (Read 64466 times)

$imon

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WIP: Locomotive
« on: February 22, 2009, 12:25:09 pm »

Latest update!!!                                               Latest update!!!                                               Latest update!!!





Here is a first update, its a lamp that is going to come on front of the locomotive, as you can see I am going to try to subdivision-model everything, as long as anim8or will handle it.
Its a shame that anim8or doesnt want to show the bumpmap correctly, but im sure it wont be too visible in a final render.

http://simon.cg-nation.com/train/wip01.jpg

http://simon.cg-nation.com/train/wire01.jpg


Introduction
Hello all.. I am starting a new WIP here. It will be a fully detailed model of a locomotive. In this project I will go for high detail, but not for realism, just awesomeness ^,^ It will probably take me a while to model everything so stay tuned for updates!
« Last Edit: January 17, 2010, 08:59:23 am by $imon »
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lizeal93

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Re: WIP: Locomotive
« Reply #1 on: February 22, 2009, 12:38:06 pm »

cool.
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

$imon

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Re: WIP: Locomotive
« Reply #2 on: February 22, 2009, 02:05:41 pm »

lizeal93, I'm glad you like it, even thoguh there wasnt much to see yet..


Update01
As I continue I am working on the front plate of the locomotive. It is not completely finish yet but I figured I would post it anyway.


image not available

« Last Edit: November 19, 2009, 04:59:09 pm by $imon »
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floyd86

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Re: WIP: Locomotive
« Reply #3 on: February 22, 2009, 02:24:15 pm »

Nice work simon, very clean modeling. Lets hope your computer can handle the poly's, since this are going to be alot of them.
Keep it going!

lizeal93

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Re: WIP: Locomotive
« Reply #4 on: February 22, 2009, 08:14:12 pm »

beautiful!

amazijgn detail. keep it up. can't wait for the final render...
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

Tanzim

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Re: WIP: Locomotive
« Reply #5 on: February 23, 2009, 01:25:19 am »

Great work $imon, I bet this is going to be better than your bus model.
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kreator

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Re: WIP: Locomotive
« Reply #6 on: February 23, 2009, 03:29:48 am »

$imon I guess this is an American Loco from the look of the Boiler door, do you intend to animate this, or will it just be a static?

Can the Door be opened? I would hate to start undoing all those bolts for maintenance work!

If animated, I look forward to seeing the Walschearts Valve gear in action!
« Last Edit: February 23, 2009, 03:32:58 am by kreator »
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O

$imon

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Re: WIP: Locomotive
« Reply #7 on: February 23, 2009, 06:05:15 am »

Floyd; Thanks, I hope it wont be too intensive either. 3ds max can hold a lot more polies before it starts lagging, so I might get a bit overenthousiastic since I am used to that program ;)

Lizeal; I'm glad you like it ^,^

Tanzim; The modeling on my bus model was a bit more on a professional standerd, for this project I won't try to make everything perfect. But I am going to try to improve myself again of course :D

Kreator; You are absolutely right, I still have to add the opening mechanism on the front, it seems like you can undo the screws a little bit and then turn the items under it that keep it in place.
For now I will focus on the modeling, but I might make a static animation with the gear system in action, because it should look fascinating ;)

Thanks for the encouragements all, I will update soon! (if i can find some time between my schoolwork.)
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Indian8or

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Re: WIP: Locomotive
« Reply #8 on: February 23, 2009, 09:27:47 am »

Amazing.  Yes, you are going to need a lot of processor juice to compile the final avatar.  Detailing is fascinating and you get engrossed while modelling, but when it comes to rendering the things get irritating.

Keep it up.  Hope to see the steel monster soon.
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$imon

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Re: WIP: Locomotive
« Reply #9 on: February 23, 2009, 03:30:36 pm »

Hey thanks indian8or, comments are a great motivator ^,^

Update02
Finished the front part modeling, am now going to start on the surrounding a bit, the top and the railings on the side.


« Last Edit: February 23, 2009, 03:34:39 pm by $imon »
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Tanzim

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Re: WIP: Locomotive
« Reply #10 on: February 24, 2009, 03:34:33 am »

You must have some great reference models because the models coming out great!
Really love the detail, and chance of a wire?
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$imon

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Re: WIP: Locomotive
« Reply #11 on: February 24, 2009, 02:19:28 pm »

Tanzim, yea I have quite some reference photos but none of too good quality.. so a lot of the details is guesswork..


Update03
Another update.. made some detail on the top and some tubing around the edge.




http://simon.cg-nation.com/train/wire03.jpg
« Last Edit: March 22, 2009, 07:26:57 am by $imon »
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thecolclough

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Re: WIP: Locomotive
« Reply #12 on: February 24, 2009, 02:40:30 pm »

...wow...  *stares speechlessly*  :o
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spicy

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Re: WIP: Locomotive
« Reply #13 on: February 24, 2009, 02:49:18 pm »

...wow...  *stares speechlessly*  :o
Let me join you.

Great work keep it up!  :)
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Tanzim

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Re: WIP: Locomotive
« Reply #14 on: February 25, 2009, 04:09:59 am »

The render came out way better than I would have expected from seeing the working-view, when I do something like that I usually end up with weird shading and creases when rendering.
BTW: Did you use the mirror and rotation tools for the nuts and bolts that circle the front of the engine?
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