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Author Topic: new guy  (Read 6401 times)

rellik420

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new guy
« on: February 27, 2009, 01:16:25 am »

i havent been gettin to do my anim8or stuff. and boy do i miss it. here what i just started after i tried and failed to do it before. so im going to redo the whole thing. let me know what u think of it. all i have is the nose almost done.
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Tanzim

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Re: new guy
« Reply #1 on: February 27, 2009, 07:01:40 am »

Interesting start, it has an odd shape, although people do come in all sorts of shapes and sizes.
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hihosilver

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Re: new guy
« Reply #2 on: February 28, 2009, 12:51:22 am »

It looks like a good start, the nostrils could use a bit of work I believe.  Can you post a wireframe as well?  For some reason I feel it may be too condensed, though I may be wrong.
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Airedale11

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Re: new guy
« Reply #3 on: March 01, 2009, 12:48:53 am »

Good nose! The closest thing to a nose I can make is a sphere with holes in it.
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rellik420

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Re: new guy
« Reply #4 on: March 01, 2009, 06:00:22 pm »

heres wireframes unsub
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rellik420

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Re: new guy
« Reply #5 on: March 01, 2009, 06:01:26 pm »

heres wireframes subdiv
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hihosilver

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Re: new guy
« Reply #6 on: March 01, 2009, 10:39:58 pm »

Well I definitely think you could do with less polys.  You can check out some wireframe references on the web.  Basically I believe you're using too many faces than you need, which because of human error takes away from some smoothness you may want.  I also advise that you get some references at least for shape, since it looks a tad oddly shapen (a bit wide, etc.)
I look forward to your progress
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rellik420

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Re: new guy
« Reply #7 on: March 01, 2009, 10:49:38 pm »

yea i was looking at a good model on that forum page with the edgeloop explinations and tutorials. i counted all the lines for the nose and everything exept for around the nostral. im still not sure how ill do that. and i used a ref pick for the side view, and i cant find anything close that will match up on the front view. but ill pick at it (get it) and see if i can make it look better. thanks for ur c&c
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hihosilver

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Re: new guy
« Reply #8 on: March 01, 2009, 11:37:22 pm »

As another quick pointer, when showing subdivision wireframes (and even normal wireframes) it's best to get a screenshot of the flat shaded view as the full see-through wireframe is often hard to make out, and the lack of any shading makes perspective and depth hard to see.
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