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Author Topic: Artillery Mech WIP  (Read 56798 times)

$imon

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Re: Artillery Mech WIP
« Reply #30 on: April 29, 2009, 11:01:04 am »

Great work! really awesome..

5 hours is very long, but a very nice result!

It would be nice if you rendered out a AO pass and overlay that in paint shop to get some shadows in the corners.

Very  nice design and work!

Keep going
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BenCole

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Re: Artillery Mech WIP
« Reply #31 on: May 07, 2009, 08:31:40 pm »

definitely one of the best anim8or pieces I've seen in a long time.
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pscheunemann

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Re: Artillery Mech WIP
« Reply #32 on: May 12, 2009, 09:37:11 am »

the best anim8or piece I've ever seen! shows its true potential...

The texturing is awesome! it really makes the whole thing stand out!
I'm terrible at texturing, and there are only a few tutorials out there teaching how to properly texture map in anim8or (at least that I'm aware of)...*you should do a tutorial on texturing!XD)

congrats...everything looks superb g3!
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Paulo Scheunemann

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Re: Artillery Mech WIP
« Reply #33 on: May 12, 2009, 09:44:16 am »

GREAT JOB!! Wow...this image really shows anim8or's full potential. Did you use a UV mapping program to texture the mech or did you just use anim8or's built in UV modifier? I'd really like to know  :)
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If a squirel had lips...could it whistle?

Kroltan35

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Re: Artillery Mech WIP
« Reply #34 on: May 23, 2009, 07:47:23 pm »

OMG! i am the noobest user in this community, so i lost my mind when i seen that!
IT IS SIMPLY AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(i'm Brazillian, so my english is noob as my modelling skills, HAHAHAHA)
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DoctorStopMo

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Re: Artillery Mech WIP
« Reply #35 on: May 25, 2009, 05:45:50 am »

This is awesome :).  Really strong work.  I'm going to get around to texturing one of these days :P.
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G3

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Re: Artillery Mech WIP
« Reply #36 on: July 29, 2009, 10:26:30 pm »

Thank you  ;)

(sorry for MEGA-MEGA BUMP ::))

//Arik I considered making it look as piloted

//$imon What is AO pass ???


I used manual UV modifier


Recent one Rendered in anim8or, took 18hours and you can see on the second pic is retouched with paintshop





this model is now too heavy to work on my laptop i need someone to help arranging this on figure to sequence, and i accidently used 'convert into solid' whole the leg part
it is unable to model the last part like the 'toe' that everyone mentioned

also, it would be better to show me which kind of design would be proper
« Last Edit: July 29, 2009, 10:28:16 pm by G3 »
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Arik_the_Red

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Re: Artillery Mech WIP
« Reply #37 on: July 30, 2009, 01:23:30 am »

wow! I'd be curious to see how long that would take to render on my PC.
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hihosilver

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Re: Artillery Mech WIP
« Reply #38 on: July 30, 2009, 03:16:29 pm »

Whooooo!
I'm blown away as always G3.  That's really amazing.
I have to wonder, do you think these renders look so amazing because of the texturing mainly or the detail of the modeling? or a combination of both?
Amazing amazing mate.
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floyd86

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Re: Artillery Mech WIP
« Reply #39 on: July 31, 2009, 11:33:51 am »

Really nice work G3! Amazing model and detail. I don't really like the second pic. I might look better if the background was done in anim8or too instead of added later on. It now looks too much like you pasted it on a background. Same goes for the driver...
But the model itself is stunning, beautiful work!

Tof

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Re: Artillery Mech WIP
« Reply #40 on: July 31, 2009, 11:47:29 pm »

Hey G3, I think the new challenge is made for you, with the nice models and the wonderful textures you make!
Will you join it? If yes, I give up for this challenge (Just joking ;), I hope to see your work there)
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3Dgeek11

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Re: Artillery Mech WIP
« Reply #41 on: August 01, 2009, 05:57:55 am »

Completely, completely, blown away. That is awesome. It would look nice in Call of Duty. =P Also, it'd be superb in a movie. =]

Really, truly, amazing, amazing, and mesmerizing. =]
Keep it up, man.
3Dgeek
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yetipenguin

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Re: Artillery Mech WIP
« Reply #42 on: August 06, 2009, 02:57:32 pm »

i'm sorry for the *slight* BUMP, but i had to say...wowly crap...this is amazing.
as floyd86 said, i prefer the first pic, the driver looks like too much of an afterthought, still...wow, just, wow
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my laptop's so ZETTA SLOW!
if you yoctograms don't know what this means....i pity the fool...

xalener

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Re: Artillery Mech WIP
« Reply #43 on: August 09, 2009, 02:45:20 am »

You could drag select the faces near the general area and press "c" thendetatch the faces. :/ It would take a while, but it'd work.
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Mreenav D

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Re: Artillery Mech WIP
« Reply #44 on: August 10, 2009, 03:09:01 am »

Ive never seen a better model .I feel as if im standing right in front of it.Nice work
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