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Author Topic: New face  (Read 16317 times)

BenCole

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Re: New face
« Reply #15 on: March 18, 2009, 07:19:56 pm »

Your general edgeflow looks good and nearly all the essential loops for making a human face are there. The biggest issue I see out of your last round of attachments is you have way too much data going up through where the ears would go, i would get rid of half of those loops. There is an unnecessary pole near the temple area that could cause some smoothing issues.

basically the density of your polygons will increase wherever you want to put in more detail, but a GENERAL rule of thumb is to keep this density flowing and equal. IE - no large thick polygons directly by small thin ones like in your ear area etc etc.

also dont forget to use as much reference as you can for whatever project you are working on.  A google image search for "edge loops" or "topology" will provide you with a lot of good edge flow to study.
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rellik420

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Re: New face
« Reply #16 on: April 20, 2009, 04:05:51 pm »

Its been awhile since i posted. My computer took a crap on me but i found a way to keep anim8ting at the library. Im very limited in what i can do though. Anim8or doesnt seem to like the settings on these computers so it keeps closing all the time. No more materials for me. I dont think i can show wireframes anymore because i cant copy the printscreen to anytyhing. I hope i can upload what i just rendered. But on that note, please give me some cnc on my renders. I need all the help I can.

Im having trouble with the jaw line so i brought it out as much as i can. Its not yet shaped but im on my way. heres a front view render. (Hopefully)


Hey it worked. Well heres another render in a side view.
« Last Edit: April 20, 2009, 04:09:10 pm by rellik420 »
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3D Joe Wiltshire

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Re: New face
« Reply #17 on: April 20, 2009, 05:39:04 pm »

lol, your pc has issues, very nice at the moment, just a little too long backwards.
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rellik420

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Re: New face
« Reply #18 on: April 21, 2009, 05:23:31 pm »

well i got 2 renders in b4 it crashed. I hope i saved it with the neck. I now know i cant use antialisis. well heres the 2 i got done.
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rellik420

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Re: New face
« Reply #19 on: April 22, 2009, 08:00:36 pm »

Heres what I got done today. Its not much and its just a simple structure for the body. Let me know where im going wrong.


mod: heres a new one
« Last Edit: April 23, 2009, 08:18:45 pm by rellik420 »
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hihosilver

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Re: New face
« Reply #20 on: April 23, 2009, 11:01:53 pm »

Try rounding out his head much more.  Currently it's very square, which is inaccurate.  Could we see a wireframe as well?  Perhaps I could help with some topology
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rellik420

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Re: New face
« Reply #21 on: May 07, 2009, 08:23:40 pm »

heres the wireframe

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Arik_the_Red

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Re: New face
« Reply #22 on: May 08, 2009, 02:01:04 am »

Do a bit of study on jawlines now... defining the jawline on the side, and working it so that is is pronounced will give a lot of change for the general head shapt..  Also, where the back of the head  meets the neck... a few alterations on those areas and you'll do wonders for shaping the rest of the head.  Just don't ask me about ears... Ears are just a pain in the blippittyblip!
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