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Author Topic: Suppastar's Models  (Read 13336 times)

Suppastar

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Suppastar's Models
« on: May 07, 2009, 01:06:33 am »

Well, instead of 1000+ topics I will just make one to post them all.

Also the Floor is not part of the model it’s only a display device.

Models

#1

Model: Lowpoly Metal Table
Polygons: 156 (Triangulated)
Texture Size: 512x512

(Modeler's note: How did I do the floor?)
« Last Edit: May 08, 2009, 02:34:51 pm by Suppastar »
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ncl32

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Re: Suppastar's Models
« Reply #1 on: May 07, 2009, 04:12:01 pm »

(Modeler's note: How did I do the floor?)

like this... lol

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Suppastar

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Re: Suppastar's Models
« Reply #2 on: May 07, 2009, 07:50:56 pm »

Very good, But how did you DO the Floor? is it just extruded panels ...or not?

Tell me how you made it and I'll tell you if your right.
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ncl32

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Re: Suppastar's Models
« Reply #3 on: May 07, 2009, 08:34:55 pm »

well there sir, it is a plane hand made from a bunch of hexagons that i put together, merged points, selected all the faces, inset them inward, then lightly extruded the faces upwards. then I mimicked your surounding design using line paths then i lathed it around to an appropriate size.After this I got rid of the excess hexagons so it would fit in the circular shaped object and there ya go. Kinda simple. Like making a tire kinda.

Either way good work on that table. 156 triangulated polys is good. Low poly work is fun though you have to admit! And how long have you been using Anim8or?

Oh and I rendered mine using ART with the Ambient Occuder attribute. Hence on the clay look of it. That with my own little mat.

Nate/ncl32
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Suppastar

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Re: Suppastar's Models
« Reply #4 on: May 07, 2009, 09:53:47 pm »

I have been using Anim8or on and off for about 3 years....Although the time I spent seriously working with it is only about 8 months.

Thank you, and good job on the model it matches very well, but your method is pure geometry. while mine is not.


How did i do it?


Two Circular plains with textures and Trans maps!
(View the pictures below to know how I did it)



With this setup you can make things look like they are glowing or change the colors on the fly. I set mine up to look like it had just been  extruded to see if anyone could tell the difference or not. Guess it worked :)

BTW: The Bump just smoothes the edges so it's not rough looking.
« Last Edit: May 07, 2009, 09:57:18 pm by Suppastar »
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Arik_the_Red

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Re: Suppastar's Models
« Reply #5 on: May 08, 2009, 01:56:44 am »

Yeah!  I thought the floor was the coolest part, too!  The honeycomb pattern grabbed my eyeballs...

(and I can't seem to get them back!)
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spicy

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Re: Suppastar's Models
« Reply #6 on: May 08, 2009, 06:44:27 am »

Nice floor and design.
The table looks like a computer hologram thing, its very plain. Couldn't you add some more green lines, to make it look more techy?
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hihosilver

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Re: Suppastar's Models
« Reply #7 on: May 08, 2009, 11:08:27 am »

Great trick there!  Saves a ton of polys and I'm sure a ton of time.
I thought somehow it might have to do with transmaps as you can see the intruded section under the tiles appears lighter than the shadows when in the shadowed area.  I would say that's the only downside to the method (and more of a fault of Anim8or's than anything.)

The table appears nicely modeled and textured though.  I'm glad you lightened some of the edges, it gives them a nice beveled effect.
As a side note, for some reason your first image wont show up for me.  It appears as a broken image.
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Suppastar

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Re: Suppastar's Models
« Reply #8 on: May 08, 2009, 02:47:04 pm »

Thanks both of you!...

@Spicy

I'm sure the same happened to you as it did to Hiho, the first image didn't show up? It's OK, the image with the green lines is the UV Map, just so you could see the edges more clearly.


@Hihosilver

Thank you! It saves about 1-6 minutes of render time on my PC with Full AA.
 Yes, that is the only downside, but it works and if you have no shadows cast on it, it's very convincing!.



On a side note I resent the first image showing the the texture on the model. So only the the picture showing the UV map showed up huh? Weird!


I'm planing on if/when Anim8or gets Normal maps, that I could also bake a Higher poly model on to the low poly. It would make it a lot more convincing then just texture alone.


EDIT: A friend of mine seen the image and asked me if the model was 'fully' modeled. I showed him this image. He thought it was just a rectangle underneath. I'm sure all of you wondered too.



« Last Edit: May 08, 2009, 02:56:25 pm by Suppastar »
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hihosilver

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Re: Suppastar's Models
« Reply #9 on: May 10, 2009, 04:58:29 am »

They're all showing up nicely now!  Well done.
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onespirit5777

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Re: Suppastar's Models
« Reply #10 on: May 10, 2009, 02:39:40 pm »

cool trick with the trans map and nicely done

Great job on the pure polygon floor, lots of work and looks awesome as well
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ncl32

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Re: Suppastar's Models
« Reply #11 on: May 10, 2009, 03:43:08 pm »

actually the floor made from pure polys actually isnt time consuming at all. Took me 5 min top to make the whole thing. Just some quick copy and paste and the use of the "Join Solids" and "Merge Points" Commands and some more copy and pasting. Plus I like the raw feel i cant get from the actually model as to texture trick. Which it in itself is awesome. The texture affect is a great way to shave some time off of a project where that detail is not payed attention as much. Actually, Suppastar actually inspired me to do some modeling of my own using some of the very popular hexagons in a model of my own. Ill post soon.

Nate/ncl32
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Suppastar

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Re: Suppastar's Models
« Reply #12 on: May 10, 2009, 07:39:13 pm »

Thank you, all of you!


"...Actually, Suppastar actually inspired me to do some modeling..."


I feel so special right now; I caused some of the elusive 'inspiration'.
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Arik_the_Red

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Re: Suppastar's Models
« Reply #13 on: May 10, 2009, 11:27:23 pm »


"...Actually, Suppastar actually inspired me to do some modeling..."


I feel so special right now; I caused some of the elusive 'inspiration'.

Well I thought in my case it was just gas... but hey! ;)
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