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Author Topic: A suggestion for Steve about 3ds exporting  (Read 7283 times)

runter

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A suggestion for Steve about 3ds exporting
« on: May 14, 2009, 12:29:55 pm »

Hello everybody,
I would like to refer to a topic I posted some days ago in the general forum called 'exporting sequence to 3ds bug' (please read it to update yourselves ;) )
As I exposed there, I *think* there is some loss of data concerning quaternion-to-euler angles conversion when exporting frame sequences to 3ds files.
If you read the own-reply I posted on the same topic, what I figured there out could be a nice workaround ('dumping' the vertex buffer instead of converting quaternions to euler angles). However, as I also said, I have no idea of Steve's code, and what I figured out is that, just a presumption, so I don't even know if my approach is valid.

So, if that could be possible, my suggestion would be to add a new 3ds export option in which you could export 'what is being rendered'

Thanks and sorry if I am absolutely wrong,
J

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EmSN

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Re: A suggestion for Steve about 3ds exporting
« Reply #1 on: June 04, 2009, 01:01:40 pm »

I second that; IMHO, the data should be taken from the vertex buffer, not from the somewhat lossy Euler angle conversion.
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