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Author Topic: Physics for anim8or  (Read 11798 times)

onespirit5777

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Physics for anim8or
« on: May 10, 2009, 11:16:56 am »

It would be neet to be able to build a working machine - That would be fun in the Anim8or Challenges.

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floyd86

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Re: Physics for anim8or
« Reply #1 on: May 11, 2009, 01:59:37 pm »

Cre8or has the option to create simple physics. Those can be exported into an anim8or scene.
Look at this movie:

Read more about it on the cre8or site: http://www.cre8or3d.com/

onespirit5777

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Re: Physics for anim8or
« Reply #2 on: May 16, 2009, 12:24:15 pm »

I knew about it just never tried it - I give it a go at - Thanks
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odp04y

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Re: Physics for anim8or
« Reply #3 on: May 16, 2009, 12:44:36 pm »

The only problem with the Cre8or physics is that is takes ages to load afterwards in Anim8or.

It would be good if Anim8or could eventually integrate the features of Cre8or and Terranim8or
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xalener

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Re: Physics for anim8or
« Reply #4 on: May 17, 2009, 03:31:39 pm »

Also, neither one of my computers can run cre8or. the one I'm using now can't play the simulation in cre8or because of a direct X problem (it has 9, what's the big deal?) and the other computer is a 64 bit operating system and can't install .net framework.
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EmSN

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Re: Physics for anim8or
« Reply #5 on: June 04, 2009, 01:12:27 pm »

@xalener:  FYI, there is a 64-bit version of the .NET framework, and it can be found here: http://go.microsoft.com/fwlink/?LinkId=70849
« Last Edit: June 04, 2009, 01:14:27 pm by EmSN »
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xalener

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Re: Physics for anim8or
« Reply #6 on: June 04, 2009, 04:28:55 pm »

YAS!!!

Thanks, man.

Wait...still doean't work :(
« Last Edit: June 07, 2009, 03:28:21 pm by xalener »
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