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Author Topic: Spacing Out - Another Arik-Attrocity  (Read 53568 times)

lizeal93

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Re: Spacing Out - Another Arik-Attrocity
« Reply #45 on: June 18, 2009, 01:17:27 pm »

the animation looks cool. great lighting. the only suggestion would be to make the ropcket flames don't light up with a bright enough emmissive value. maybe its the lighting?
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there are two things that are contstant. human stupitity and matter.
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Arik_the_Red

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Re: Spacing Out - Another Arik-Attrocity
« Reply #46 on: June 18, 2009, 02:14:41 pm »

Yes, I agree there. I don't know what to do to light up the flames.  I am open to suggestions.
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headwax

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Re: Spacing Out - Another Arik-Attrocity
« Reply #47 on: June 19, 2009, 01:57:15 am »

Aha it does fly :)

I'd drop the ambient down to zero on the spaceship for a start -that will make you consider your lighting in a different light.

For the engine light they look pretty good, maybe some noise and a rapidly changing morph? to add more flicker
« Last Edit: June 21, 2009, 01:00:56 am by headwax »
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EricAug

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Re: Spacing Out - Another Arik-Attrocity
« Reply #48 on: June 19, 2009, 11:34:29 am »

To make it totally white, under any circumstance, set the gradient as the transparency, emissive and ambient textures, and turn ambient and emissive to 1, then turn everything else to 0 (including brilliance and diffuse) and make sure that the " =  button is not pushed between ambient and diffuse. This will ensure that the flame doesn't react at all to lighting around it and that what you paint on the texture is what you see on the mesh. It might not looks right in the workspace but it should render fine.

Otherwise, make sure the gradient is mapped on the object so that it goes all the way to the white and that it doesn't end halfway in the gray.
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Ratticis

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Re: Spacing Out - Another Arik-Attrocity
« Reply #49 on: June 19, 2009, 06:08:43 pm »

To quote the Beatles; 'It's getting better all the time'
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Arik_the_Red

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Re: Spacing Out - Another Arik-Attrocity
« Reply #50 on: June 20, 2009, 02:23:04 pm »

Testing Ambience Lighting

No Ambience:


Low Ambience:


Which is better?  I know my personal preference, but I want to know what appeals to everyone in general.
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3D Joe Wiltshire

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Re: Spacing Out - Another Arik-Attrocity
« Reply #51 on: June 20, 2009, 08:45:39 pm »

I prefer no ambience, since with the low ambience, you can't really see anything of the ship.
Perhaps for a teaser i'd go for low.
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lizeal93

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Re: Spacing Out - Another Arik-Attrocity
« Reply #52 on: June 20, 2009, 11:01:37 pm »

looks great. the background is awesome. i like the low ambiance b/c you can see some of the ship instead of it just being a black blob flying through space.
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien
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