Hello again.
Was cleaning out and came across these.
Thought i might as well post them.
1) Awarkinthapark.
I started this short vid 2 or 3 months back.
Never finished it.
2) Sequences.
This one was going to be part of a tutorial i started making about sequences, and how much of a cool thing sequences are. You can build a library of sequences, and then those sequences can not only be added to l8er anim8ions, but can also be mixed together to create new mixtures of movements.
The trick is to only key the necessary bones in the sequence, and then be aware of any overlapping keys in Scene mode, when adding new sequences.
Hand sequences are a fast way to anim8 hand movements in Scene mode. (think hand 'poses' in sequence mode, that become sequences when added, one after the other, to scene mode.)
A 'standing still and throwing a ball' sequence can be turned into a 'walking and throwning a ball' sequence by adding the 'throw' sequence to the 'walk' sequence. But you need to make sure that the 'walk sequence' has no keys that will interfere with the 'upper body throw sequence'.
This is done in Seqeunce mode when making the sequences, and also in Scene mode, by editing or deleting unwanted keys that may interfere with the sequence(s) that you are about to add.
Probably a fairly worthwhile tutorial to make,?, but first i need to finish 'Eart'.
3) Expressions
This one i made 2 or 3 years ago, not long after Steve added 'morph targets' to anim8or.
That was a magic addition to Anim8or, and if i remember correctly, painted weights were first added at a similar time.
Both of these additions were a massive boost to Anim8ing in Anim8or.
Kudos Steve. MAGIC.