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Author Topic: high poly hydralisk  (Read 11176 times)

lizeal93

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high poly hydralisk
« on: June 24, 2009, 11:17:36 pm »

after making the super low poly one i redid the model (first pic) and then exported it to blender (sorry to all those offended) and skulpted it there since i don't own Zbrush. the poly count (since anim8or does not support normals) went up to about 250,000. pretty cool. i have yet t o still work on a suitible texture for the new high res one.

comments welcome. its still a WIP.
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Arik_the_Red

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Re: high poly hydralisk
« Reply #1 on: June 25, 2009, 01:20:01 pm »

Nice to see you cut loose and have some REAL fun with the beasty!  Shapes up very very Giger-like!

Well done, as always!
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lizeal93

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Re: high poly hydralisk
« Reply #2 on: June 26, 2009, 12:02:09 pm »

thank you very much Arik.


well i started doing some more zerg:

so here is the drone.(87,000 polies)  done with the same method( base mesh in anim8or and blender for skulpting)

might try an ultralisk next.
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Tanzim

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Re: high poly hydralisk
« Reply #3 on: June 28, 2009, 07:46:27 am »

The drones looking nice, although there should be actual legs and not just a box with legs sculpted out of it like you've done in your drone model, but the rest of the drone looks fine. Are you going to add a texture later?

Why not try doing the Zerg version of Sarah Kerrigan after you finish the ultralisk?

BTW: I'm playing StarCraft again (first game in so many years, I'm not much of a gamer) to get ready for StarCraft 2 :D
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lizeal93

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Re: high poly hydralisk
« Reply #4 on: June 28, 2009, 10:08:01 am »

well this drone was from memory so i didn't realize it had legs. anyways the 'legs;' are actually part of the abdomen i wasn't planning on legs. anyways.

kerrigan sounds intersteing and challenging i give it a shot. or try to.


i'll texture them as soon as i figure out the texture painting in blender since it appears to be the only free Zbrush thingy thats actually reallly powerful.

thanks for the comments i really appreciat it guys  ;)
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lizeal93

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Re: high poly hydralisk
« Reply #5 on: June 28, 2009, 12:00:36 pm »

i gave it a quick shot about thirty minutes. and here are the results.

over 1,000,000 polies and anim8or had major trouble handling it.

the first pic is before sculpting

and the second is after
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spicy

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Re: high poly hydralisk
« Reply #6 on: June 28, 2009, 04:31:45 pm »

Nice renders there. And quite high poly stuff you got there ;)
I love the drone, its cool!

The highest poly mesh I have ever used was 1.5 Million Faces, it was a bit laggy :)
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lizeal93

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Re: high poly hydralisk
« Reply #7 on: June 28, 2009, 11:03:03 pm »

found a bug in blender's sculpting system with the mirror modifier.

anyways here is a model of the drone reduced to 43,000 some odd polies and normal mapped with 'Melody' the normal maps were then converted by me in the gimp into bump maps without loosing too much detail so here it is for download. enjoy!
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3D Joe Wiltshire

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Re: high poly hydralisk
« Reply #8 on: June 29, 2009, 01:28:37 pm »

That's an awesome model, just wanted to see how it reacted to a diffuse texture, and I think it looks pretty nice in tropical colours :P
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lizeal93

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Re: high poly hydralisk
« Reply #9 on: June 29, 2009, 06:26:24 pm »

indeed!

i just can't imagine the tropical one trying to rip someones head off  :D

i'm working on a tut on how to intergrate blender's sculpting with anim8or without relying on normal maps. but rather bumps.
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spicy

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Re: high poly hydralisk
« Reply #10 on: June 30, 2009, 08:18:59 am »

lizeal93, what version of Blender are you using? :)
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lizeal93

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Re: high poly hydralisk
« Reply #11 on: June 30, 2009, 07:11:50 pm »

i'm using 2.47.

ifinshed the tutorial but at last i forgot to plug in my michraphone so there is no audio.

and really much pointless. anyways here is what the tutorial had created.
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there are two things that are contstant. human stupitity and matter.
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lizeal93

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Re: high poly hydralisk
« Reply #12 on: July 02, 2009, 04:13:34 pm »

i decided to redo kerrigan since she didn't look so like herself anyways here it is the real main thing i added was the hair although i did resculpt the entire model again the hair is the only giant feature added.
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien