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Author Topic: Runaway Mine Cart #2  (Read 23068 times)

mcheccyb

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Re: Runaway Mine Cart #2
« Reply #15 on: June 25, 2009, 02:39:55 pm »

sorry, that was harsh of me :P

but I've seen it done a lot, no disrespect :)
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falloffalot

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Re: Runaway Mine Cart #2
« Reply #16 on: July 16, 2009, 02:47:40 pm »

Update: Modelled in Anim8or Rendered in Carrara:

There is one little thing that needs sorting out in that picture, can anyone spot it?
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headwax

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Re: Runaway Mine Cart #2
« Reply #17 on: July 16, 2009, 07:00:36 pm »

Very nice Jason :)

Maybe you could use a different texture rather than tiling it? It's only a subtle repetition mind you.

If you turn down the ambient light the render might be less washed out??

Wha needs sorting out? I give up!
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kreator

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Re: Runaway Mine Cart #2
« Reply #18 on: July 16, 2009, 07:46:42 pm »

I think its the spade handle going into the rock face??
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Renderman

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Re: Runaway Mine Cart #2
« Reply #19 on: July 16, 2009, 09:00:36 pm »

there isn't any bump or altitude in the wooden beam by the rock wall, and the rocky ground is completely flat.
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falloffalot

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Re: Runaway Mine Cart #2
« Reply #20 on: July 17, 2009, 05:03:58 am »

It's not the shovel Kev, I've give it a broken handle because a full handle was a pig to texture.
It's not the bump on the beam or the rocky ground they both have bump, which I may ramp up a bit.
Now...headwax is pretty close........It's the repeating texture on the rails which I'm not happy with.
To make a seamless rusty rail texture is more tricky than it looks.

Has anyone any ideas on how to do realistic rope as I would like to hang some old rope on one of the nails on the wooden strutt.
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floyd86

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Re: Runaway Mine Cart #2
« Reply #21 on: July 17, 2009, 07:11:00 am »

Nice work fallofalot. Indeed you have to get rid of the tilling on the rails, but overall it's looks nice. Maybe add some more details like an old mining lamp or a warning sign. Something like that.

There is a pretty easy way to make robe. There is a tutorial on cg-textures.com on how to make the texture: http://cgtextures.com/content.php?action=tutorial&name=rope
After that map the texture on a cylinder and use the modifiers to bend it the way you want. Make sure you use a cylinder with a lot of segments.

Bobert

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Re: Runaway Mine Cart #2
« Reply #22 on: July 17, 2009, 08:30:21 pm »

Wow floyd! Thats a pretty useful and ingenious technic you found there!
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