Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: relationships between objects  (Read 7707 times)

mookiestarhh

  • Newbie
  • *
  • Posts: 29
    • View Profile
relationships between objects
« on: July 06, 2009, 09:11:58 am »

Hi,
I was just wondering if someone could tell me if there is anyway to make objects that are added to different bones, attracted to eachother. For example, if one bone moves away from the other, I don't want there to be a gap, I want there to be a thin connection, where the gap would normally be, if that makes any sense. please help.
Thanks
Logged

lynn22

  • Sr. Member
  • ****
  • Posts: 591
    • View Profile
    • 3D Animation
Re: relationships between objects
« Reply #1 on: July 06, 2009, 01:35:07 pm »

As far as I know that is not possible. You need to join the different parts of your object together in Object mode for them to stretch correctly (if well skinned) in Figure/Sequence/Scene mode.
If for example an arm moves as a single object, the shoulder does not know to move with the arm as they are two separate things ;)
Logged

mookiestarhh

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: relationships between objects
« Reply #2 on: July 11, 2009, 03:28:58 pm »

So there probably wouldn't be a way to make wings of a dragon look connected by a thin layer of skin, but bend properly also.
Logged

johnar

  • Hero Member
  • *****
  • Posts: 1025
  • Make it, Move it--Give it Life
    • View Profile
    • youtube vids
Re: relationships between objects
« Reply #3 on: July 11, 2009, 10:30:42 pm »

 Yes. you can make dragons wings and animate them.
 If the wing is a single object, or even if the whole dragon is a single object, the answer is in the skinning.

 I don't have a decent example here, but theres a sort of a underwater dragon thing in 'The seed that turned'.



 Its in the skinning. Search for any information you can on skinning. The dancing worm tutorial is not a bad basic skinning tut.
 Not sure of the link, sorry.

 Heres a bird with sort've dragon wings. but he's modelled as 1 whole object.


 Sorry, but i missed the first part of your question.
 You have seperate objects attached to different bones.
 Lynn22 has the right answer to that.
« Last Edit: July 11, 2009, 10:39:48 pm by johnar »
Logged
%

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: relationships between objects
« Reply #4 on: July 12, 2009, 03:01:53 am »

great vid Johnar :)

here's ana nim8or dragon



« Last Edit: July 12, 2009, 03:16:45 am by headwax »
Logged

mookiestarhh

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: relationships between objects
« Reply #5 on: July 15, 2009, 11:39:05 am »

oh cool thanks for that! So.. Say i made one object in object mode, which was the full dragon, what would i do next to make it a flewent animation?
Logged

mookiestarhh

  • Newbie
  • *
  • Posts: 29
    • View Profile
Re: relationships between objects
« Reply #6 on: July 15, 2009, 12:57:20 pm »

OH MY GOSH!!!! I just did that tut that you were talking about Johnar!!!! It works great, totally fixes my problem!!! Thank you so much! For anyone who wants the tut here it is http://homepage.ntlworld.com/w.watson3/main/tutorial/skintut.html#top
Logged

johnar

  • Hero Member
  • *****
  • Posts: 1025
  • Make it, Move it--Give it Life
    • View Profile
    • youtube vids
Re: relationships between objects
« Reply #7 on: July 15, 2009, 08:20:45 pm »

mookiestarhh; Good one.  Its always a good feeling when something clicks.  ;)

headwax: Just saw your dragon. Choice. ;D 
He's fat, but he flys well.  ;)
Logged
%