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Author Topic: Discovery 1  (Read 9685 times)

Chopper Al

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Discovery 1
« on: July 22, 2009, 12:48:16 am »

Hey folks.

I used to use Anim8or few years back, and decided to try and give it a go again.

Decided to get my feet wet by modelling the Discovery 1 from 2001 - A Space Odyssey.  I had modelled it in C4D a while back, so have all the reference material for it.  It is also a fairly complex model which should get me back up to speed with Anim8or.

Started on the Command Module.  Have some of the raised panels done, basic pod bay openings modelled (miss having booleans).  Lot's more to come...

C&C always welcome...
Al



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xalener

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Re: Discovery 1
« Reply #1 on: July 22, 2009, 02:58:35 am »

You should try the "shell" tool. It's really useful for projects like this.
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floyd86

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Re: Discovery 1
« Reply #2 on: July 22, 2009, 06:53:57 am »

"Open the pod bay doors, Hal"
2001: One of the greatest movies ever!

Nice start you have there, chopper al. Is it actual modeling, or a texture? It looks like modeling but it's not that clear. It could be the lack of shadows. Maybe you can make the incarving a bit deeper.
I like to see how this project will work out. Are you planning on animating it? or a still image?

Chopper Al

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Re: Discovery 1
« Reply #3 on: July 22, 2009, 11:24:02 am »

Thanks xalener.  Will have to look in the docs and see what  the shell tool is.

Thanks floyd86.  Everything is actual modelling right now.  The raised panels on the movie Discovery were not all that deep.  Some panels were done with layers of foil.  The details really came out in the painting of the model.

Below is the command module of the C4D Discovery.  I hope the Anim8or version will come out even better.

Thanks...
Al


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bamman62

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Re: Discovery 1
« Reply #4 on: July 25, 2009, 09:42:22 pm »

Boolean subtraction is a very messy modeling method.

I'm sure over time, anim8or's capability to do this kind of stuff will increase. I've always found it cool that this program could probably run .95 on an I-pod Touch. (Which would be an idea for marketing, expanding the community, and possibly expanding software support in other programs).

Anyway, very nice start. The shell and inset tool might be pretty useful.

From what I can see, you could do this without a texture.
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Chopper Al

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Re: Discovery 1
« Reply #5 on: July 25, 2009, 10:42:48 pm »

Hmmm...  I always found Booleans to be an effective and clean way of modelling complex shapes within shapes, but that's just me.

Anway, here is an update.

Worked some more on the pod bay doors.  Not real happy with the renders though.  A lot of the details seem to be lost in the renders.  I've tried adjusting the light type, position, color, shadow types, etc., but is still lacking.

Al

Ambient Occlusion Render



Light and Shadows Render

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Arik_the_Red

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Re: Discovery 1
« Reply #6 on: July 26, 2009, 12:37:30 am »

The Discovery is one of my all-time favorite sci-fi ships! This is coming along really nicely! I hope we can see more soon, since you've had a few days of "forum downtime." :D
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bamman62

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Re: Discovery 1
« Reply #7 on: July 26, 2009, 05:18:53 pm »

I forgot to put the :P after the booleans comment, anyway, I would think a bumpmap would help.

Or you could deepen the crevices a bit, and try adjusting the ambient brightness.

It quickly becoming more detailed though :P.
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Chopper Al

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Re: Discovery 1
« Reply #8 on: July 26, 2009, 10:19:28 pm »

I've played around some more, and found another limitation of modelling in Anim8or that is going to stop me from going further on my Discovery.  I found that I am limited to 32 when lathing an object.  I need at least 64 (or more) to do the back of the command module.  Sub-dividing it just won't work properly.  I think I am going to go back to A:M or C4D.

Steve had done an amazing job in creating Anim8or, and it was a great program to learn on.  And for being free, the feature set is pheonomenal.  I guess I've been spoiled a bit with the other packages.

No offense will be taken if the moderators or administrators wish to delete my account or this topic.

Thanks...
Al
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Indian8or

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Re: Discovery 1
« Reply #9 on: July 27, 2009, 12:05:41 am »

Hey chopper AI do you always give up so easily.  The model you are working on is quite within what anim8or can do.  No doubt you will face many difficulties while working with any 3d package and your real skill lies in finding your own workarounds to deal with any limitation, small or big.

You will be amazed to know how "Huge" projects the folks (including myself)  on this forum are working on using anim8or.

Any way, we respect your decision.  Best luck.  We enjoyed your company and will be happy to have you around.
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Arik_the_Red

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Re: Discovery 1
« Reply #10 on: July 27, 2009, 12:48:45 am »

Quite so... with some extra work in "Subdvide Faces", line-cutting, etc., the Discovery is definitely do-able. C'mon man, don't tease us and then throw your hands into your lap!
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TomiL

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Re: Discovery 1
« Reply #11 on: July 28, 2009, 02:00:44 pm »

It´s not about the limitations of the software, it´s about your skills.
You can do pretty much everything in Anim8or, like in C4D or what ever. It might be slower, harder and maybe even painfull but the results are the same in modeling vice.

Dont give up! It looks really nice!
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3Dgeek11

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Re: Discovery 1
« Reply #12 on: August 01, 2009, 06:05:38 am »

Yeah, keep modeling! It was looking superb! Although, your decision is fine, but you shouldn't give up that easy. That's what my brother did last year, never looked at it again... ={ And now I'm laughing at him because I'm making great models.

Although, C4D and Max are good programs. I want them, and you can use them if you like. ^^
Although, that is a good model. =]
3Dgeek
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