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Poll

Who made the best looking render?

$imon
- 1 (2.5%)
kreator and Drewi
- 5 (12.5%)
Khaspah
- 0 (0%)
falloffalot
- 1 (2.5%)
Navek
- 0 (0%)
Tof
- 4 (10%)
3D Joe Wiltshire
- 0 (0%)
headwax
- 5 (12.5%)
lynn22
- 5 (12.5%)
Mills
- 4 (10%)
Kubajzz
- 1 (2.5%)
Indian8or
- 11 (27.5%)
floyd86
- 3 (7.5%)

Total Members Voted: 22

Voting closed: August 18, 2009, 10:30:21 am


Pages: 1 2 [3] 4

Author Topic: [ COMPLETE ] Challenge #7: Old and Rusty.  (Read 98346 times)

lynn22

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Re: Challenge #7: Old and Rusty.
« Reply #30 on: August 10, 2009, 05:22:38 pm »

and his shoes are so clean he must have had his drink spiked - bit of bilateral thinking.

Haha, this is the scenario;
It's Friday and he has cashed his paycheck.
His shoes are all ragged so he goes to buy a new pair.
Then he's off to the bar to spend the rest of his money
The End  ;D
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ENSONIQ5

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Re: Challenge #7: Old and Rusty.
« Reply #31 on: August 10, 2009, 07:52:50 pm »

Headwax: R2D2 amongst the trashcans is actually quite poignant and poetic.  Nice touch mate.
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headwax

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Re: Challenge #7: Old and Rusty.
« Reply #32 on: August 10, 2009, 08:56:52 pm »

heh  that's funny Lynn :0 bit of backstory is good with some almost off    stage action. I like it.

Ensoniq5, thanks! It's fun messing up  R2d2, it's like putting clothes on the French Presidents wife, or platting chewbacc'a hair,  :)

Nice image Mills, and floyd I like how clean the edges are. Maybe you could drop it from a great height a few times. Mind you all my hand work tools are  rusty and I never use them
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3Dgeek11

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Re: Challenge #7: Old and Rusty.
« Reply #33 on: August 10, 2009, 09:02:51 pm »

Sorry, guys, my internet is off till the 17th or so. I'm at the library right now, though, so no render for me! =P

But nice work, everyone!
3Dgeek
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Indian8or

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Re: Challenge #7: Old and Rusty.
« Reply #34 on: August 10, 2009, 11:44:48 pm »

amazing work by all!!.

I knew right from the beginning that this challenge is going to bring out the best in everbody.

thanks headwax and kreator for input on photomatrix.  I would like to tinker with it myself someday.

I am still not getting satisfactory renders for my entry, still fiddling with lighting.

Hope to post it before the deadline.
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$imon

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Re: Challenge #7: Old and Rusty.
« Reply #35 on: August 11, 2009, 04:24:31 am »

I'm afraid i wont be able to finish my entry guys.. figured i wouldnt have time, but i thought máybe..! but oh well, great work everyone else though!
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Kubajzz

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Re: Challenge #7: Old and Rusty.
« Reply #36 on: August 11, 2009, 07:35:15 am »

Wow, good job everybody so far! Pity you won't be able to finish yours, $imon :-\

Here is the beginning of my scene. Now I have to finish the model, texture it and make it look very old and very rusty ;)
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Indian8or

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Re: Challenge #7: Old and Rusty.
« Reply #37 on: August 11, 2009, 10:05:22 am »

This is my entry.

I am trying to still adjust it a bit and hope to post another soon.

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TomiL

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Re: Challenge #7: Old and Rusty.
« Reply #38 on: August 11, 2009, 01:24:45 pm »

Kubajzz: How did you make the uv-map?
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Kubajzz

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Re: Challenge #7: Old and Rusty.
« Reply #39 on: August 11, 2009, 03:06:37 pm »

Kubajzz: How did you make the uv-map?
I mapped each of the parts separately in UVMapper (now I have 6 UV-maps...). I started working on the textures and I doubt I will finish it on time... But I'm definitely going to finish this project!
« Last Edit: August 11, 2009, 03:46:03 pm by Kubajzz »
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Tof

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Re: Challenge #7: Old and Rusty.
« Reply #40 on: August 11, 2009, 05:35:35 pm »

Nice Works progress everybody! (Hey $imon, don't give up...)
Kubazz, very nice UV Map, the one I made don't fit so good, do you have some tricks to give for newbies like me?
Mills, I like your focal blur (and your whole scene), I tried to make this effect (in Artweaver and in ACDsee too, with my image render and the depht channel) but I cannot get it ??? I have to try again a next time and perhaps to use an other painting software!
For me, is it already TIME UP (going to the sea with my family tomorrow, on holliday is no computer allowed!), and here is my final render (with a few bad unexpected effects...).
I was very happy to join this challenge.
It has been usefull to get some practice in UV mapping, and painting UV map.
Thank you Floyd86 for this great theme.
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headwax

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Re: Challenge #7: Old and Rusty.
« Reply #41 on: August 11, 2009, 06:35:01 pm »

wow that's some great work there!

nicely finished and presented tof ' -how did    you   do the  reflections - makes a big difference

indian8or the light gives a lot of  prescence. Maybe you could have a bit darker shadow   under the front tyres to make it   sit   better?l

no wonder $imon and  3d  geek chickend out (just jokin' $imon and 3d :) sorry you   can't   finishe the work)

kreator and   drewi that graffitti is an  excellent touch. the woood looks real! But the shed is floating?

picky picky headwax ;0
« Last Edit: August 11, 2009, 09:09:23 pm by headwax »
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falloffalot

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Re: Challenge #7: Old and Rusty.
« Reply #42 on: August 12, 2009, 05:43:04 am »

Some really great work everyone.
Kev, Drewi that scene is looking very nice and some great texturing, the graffitti is a very cool touch. Are the little clumps of grass trans maps?
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ENSONIQ5

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Re: Challenge #7: Old and Rusty.
« Reply #43 on: August 12, 2009, 07:17:23 am »

I'm assuming Headwax is referring to the crane, which looks as if it hovers above the deck, but this is no doubt due to the crane's pivot being hidden.  Seriously well done Kev and Drewi, overall a really well composed and executed image, and the sleepers are indeed a triumph.  The only very minor thing I could pick on is the foreground drums texture, which looks a little pink.

Well done to everybody so far, there are some amazing things happening here!
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headwax

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Re: Challenge #7: Old and Rusty.
« Reply #44 on: August 12, 2009, 07:45:25 am »

ahh thanks Tony, I see now

 I was having an escher moment where I was seeing the crane as a shed that was on the ground instead of being on a 'truck' base. A trick of the light.

My apolgies Drewi and K. :)
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