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Poll

Who made the best looking render?

$imon
- 1 (2.5%)
kreator and Drewi
- 5 (12.5%)
Khaspah
- 0 (0%)
falloffalot
- 1 (2.5%)
Navek
- 0 (0%)
Tof
- 4 (10%)
3D Joe Wiltshire
- 0 (0%)
headwax
- 5 (12.5%)
lynn22
- 5 (12.5%)
Mills
- 4 (10%)
Kubajzz
- 1 (2.5%)
Indian8or
- 11 (27.5%)
floyd86
- 3 (7.5%)

Total Members Voted: 22

Voting closed: August 18, 2009, 10:30:21 am


Pages: [1] 2 3 4

Author Topic: [ COMPLETE ] Challenge #7: Old and Rusty.  (Read 98345 times)

floyd86

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[ COMPLETE ] Challenge #7: Old and Rusty.
« on: July 31, 2009, 04:52:38 am »

Challenge #7: Old and Rusty.




The seventh anim8or challenge: Old and Rusty!



The challenge is to make a still render with something old and rusty.  
Make an object which have been around for some years. Try being creative! ;)



Have fun, keep in mind the challenge rules and post your progress, c&c, and/or final renders in this topic.

Deadline: 2 weeks (August 14th)



What will be judged:
This challenge will have a public poll. Vote for the best still render.



« Last Edit: August 19, 2009, 06:59:19 am by floyd86 »
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Kubajzz

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Re: Challenge #7: Old and Rusty.
« Reply #1 on: July 31, 2009, 05:11:47 am »

Good idea Floyd!
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Indian8or

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Re: Challenge #7: Old and Rusty.
« Reply #2 on: July 31, 2009, 08:17:28 am »

Man this is going to be the hottest challenge.  The name of challenge itself is enough to stimulate a gush of anim8aline through the arteries.

Hope I can contribute something.
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3D Joe Wiltshire

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Re: Challenge #7: Old and Rusty.
« Reply #3 on: July 31, 2009, 09:12:27 am »

Ooooh, I can see some pretty mysterious objects coming out of this challenge... gonna try my hardest to take part in this...
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Now3r3

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Re: Challenge #7: Old and Rusty.
« Reply #4 on: August 01, 2009, 02:47:32 am »

i can do this. ummm only thing is is where do i get the textures? just go google rusty or somthing and put the picture i want on my computer?
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3Dgeek11

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Re: Challenge #7: Old and Rusty.
« Reply #5 on: August 01, 2009, 05:01:51 am »

Find an old machine, or something in your toolbox or something, and take a picture of it.

But if you don't have a camera, then tell me, I'll give you some textures. =] But googling rust textures isn't a bad idea.
I'm gonna enter this one. =]
3Dgeek
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TomiL

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Re: Challenge #7: Old and Rusty.
« Reply #6 on: August 02, 2009, 05:46:04 am »

OOoo I might join in. No need for highpoly modeling ;)
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floyd86

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Re: Challenge #7: Old and Rusty.
« Reply #7 on: August 02, 2009, 07:11:51 am »

There are some nice textures on this site: http://cgtextures.com/ ;)

$imon

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Re: Challenge #7: Old and Rusty.
« Reply #8 on: August 02, 2009, 10:00:50 am »

I hope ill have time to finish this, but here is a start on a windmill that will be all rusty.
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Boywonda1

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Re: Challenge #7: Old and Rusty.
« Reply #9 on: August 02, 2009, 10:09:51 pm »

Oh yeah,i think i can actually do this one in time...>the PC is back (sort of)<...Good luck to everyone..
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Khaspah

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Re: Challenge #7: Old and Rusty.
« Reply #10 on: August 03, 2009, 11:12:43 am »

Very little time this days, but I´d like to take part on this challenge, so I´ll go for a smaller object than yours :-)

Here´s my first sketch, without textures:
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floyd86

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Re: Challenge #7: Old and Rusty.
« Reply #11 on: August 03, 2009, 03:16:34 pm »

Good start you all. I'm looking forward on more progress and entries. I will start my entry soon.

falloffalot

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Re: Challenge #7: Old and Rusty.
« Reply #12 on: August 04, 2009, 04:42:25 pm »

I'll have a go at this one, because it's a still I should be able to finish it. Modelled in Anim8or:
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Jdez

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Re: Challenge #7: Old and Rusty.
« Reply #13 on: August 06, 2009, 09:34:14 am »

Nice look everyone
one comment Kreator is that on the left side of the render you can see the edge of the ground...
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lynn22

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Re: Challenge #7: Old and Rusty.
« Reply #14 on: August 06, 2009, 12:44:51 pm »

I'm just taking a short break from my big project to keep working on it enjoyable rather than become a chore, so I'll put in an entry as well.

However, reading the challenge guidelines I'm a little confused about :
Quote
Use Anim8or: You can use other tools (uv mapping, composition, etc.) but the majority of the modeling should be done with Anim8or.

However, since nothing is mentioned about rendering, I assume that rendering is Anim8or only as well. Well, at least that's how I would look at it.

Anybody knows ? :D
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