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Author Topic: UV Mapper question  (Read 5682 times)

xfx

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UV Mapper question
« on: August 04, 2009, 09:51:14 am »

How I understand it The uv mapper will separate the faces as a bitmap and lay it flat almost like a skin rug
You can then take this and edit it in proportion in your graphics editor and place textures on all elements in place

Then apply this back in anim8tor as a uv texture is this correct?

If so…any thing to watch for?
 ???
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lynn22

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Re: UV Mapper question
« Reply #1 on: August 04, 2009, 05:27:06 pm »

You are correct. To see it in action have a look here
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xfx

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Re: UV Mapper question
« Reply #2 on: August 05, 2009, 05:47:25 am »

thanks that was a really direct and easily understood tut

on my way to try this stuff out ;D ;D ;D
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lynn22

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Re: UV Mapper question
« Reply #3 on: August 05, 2009, 08:52:21 am »

You're welcome, glad I could help  ;D
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