Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: Run cycle for a Cre8or game I'm working on  (Read 9908 times)

SirBonovox

  • Newbie
  • *
  • Posts: 39
    • View Profile
Run cycle for a Cre8or game I'm working on
« on: August 14, 2009, 12:39:43 am »

Here's a run cycle I'm working on for a game I'm making with Cre8or 3d.  It's really low poly and I haven't textured it yet, I just wanted something I could start using in Cre8or to test movements and camera tracking.  It was done completely in Anim8or.  Let me know what you think.  Thanks!

youtube.com/watch?v=UmNvhsR_ZPQ[/youtube]]http://www.


SirBonovox
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: Run cycle for a Cre8or game I'm working on
« Reply #1 on: August 14, 2009, 02:25:10 am »

I'd say it was a good job, only feeling is if he leans   further forward he will fall on his face!

Hard to tell regards the foot slippage as he is basically running on the spot.
Logged

Indian8or

  • Full Member
  • ***
  • Posts: 193
    • View Profile
Re: Run cycle for a Cre8or game I'm working on
« Reply #2 on: August 14, 2009, 03:12:15 am »

Quite good considering that you are just testing it.

The real test will, however, come when you make a proper mesh and rig it because then only the deformations in the mesh and movements of joints will be more visible.

However, the overall movements, stride, coordination of arms and legs are really good and i feel its only a matter of time before you come up with a finished walk cycle.

Also, for games you will need different stances for different topographies, the current stance looks like the fellow is running up a slope.

good job.  Keep us posted.

Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Run cycle for a Cre8or game I'm working on
« Reply #3 on: August 15, 2009, 03:56:27 pm »

SirBonovox, good to see you back and animating!
The animation looks pretty good right now.  My main critique is that when the foot comes forward it seems to stop abruptly for some reason.  I feel it should be lifted more and placed down as he runs, as it seems jerky.  Some vertical motion of the body would be good too.  Well done so far, smart idea working with a simple rig first!
Logged

bamman62

  • Jr. Member
  • **
  • Posts: 82
    • View Profile
Re: Run cycle for a Cre8or game I'm working on
« Reply #4 on: August 15, 2009, 11:20:53 pm »

Quite good considering that you are just testing it.

The real test will, however, come when you make a proper mesh and rig it because then only the deformations in the mesh and movements of joints will be more visible.

However, the overall movements, stride, coordination of arms and legs are really good and i feel its only a matter of time before you come up with a finished walk cycle.

Also, for games you will need different stances for different topographies, the current stance looks like the fellow is running up a slope.

good job.  Keep us posted.



If you look at the related video, he tested it on a Halo 3 Beta spartan. I am curious to how it will look in a full scene animation.
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Run cycle for a Cre8or game I'm working on
« Reply #5 on: August 16, 2009, 06:44:17 pm »

Bamman, the halo 3 spartan test run was created by masterpiraka not sirbonovox
Logged

SirBonovox

  • Newbie
  • *
  • Posts: 39
    • View Profile
Re: Run cycle for a Cre8or game I'm working on
« Reply #6 on: August 17, 2009, 12:46:01 am »

Everyone, thanks for the comments, they really do help.

Headwax,  I think you're right.  He is leaning a little too far forward for the speed I want him running at.  I'll work on that.

Indian8or,  I'm working on some different stances as we speak.  I'm pretty happy with deformations I'm getting out of this rig, except for when he brings his leg too far forward his butt doesn't deform correctly, but I know how to fix that.  It'll look better with my next post.  This is just for a really low poly project so I didn't want to get too detailed yet.  I'm just using this to test camera movements and things like that.  Again, thanks for the comments.

Hihosilver!  How's it going?  It's good to be back!  I never really left I just didn't have a lot of time to be working on Anim8or or post comments, but I quit one of my jobs so I should be able to work on that a lot more now.  And this will give me more time to learn from all the other great 3d artists on here also, so, SCHWING!!  You're right about the foot movement, and I didn't even notice it until you pointed it out, so thanks!  There is a little up and down body motion but not enough, when I fix the foot movement I think that will help the body moving up and down too.

Bamman,  Hiho's right, I didn't do the Spartan run. 

Anyway,  thanks again for all the comments!  It looks like there has been a lot of new stuff posted on Anim8or.com so I got a lot to catch up on.  As soon as I fix these suggestions I'll post an update.  See ya!

SirBonovox
Logged