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Poll

Who had the best walk cycle?

menamarco
- 4 (16%)
AirAKose
- 8 (32%)
ENSONIQ5
- 13 (52%)

Total Members Voted: 17

Voting closed: September 13, 2009, 03:08:13 pm


Pages: 1 2 [3] 4

Author Topic: [ COMPLETE ] Challenge #8: Walk Cycle  (Read 113382 times)

AirAKose

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Re: Challenge #8: Walk Cycle
« Reply #30 on: August 29, 2009, 09:08:05 pm »

Wow, very nice AirAKose, very silent hill esque. what were your influences for that monstrosity!?
Awesome work, I could see that in a horror film
Thanks ^^' I don't remember what inspired it... I know part of it was from the game Jet Set Radio Future... And another part came from the need for something easily manipulated and evil for a story idea of mine.... But otherwise, I can't remember where it came from...


Anyways, I can't wait to see the other entries! To be honest, I want to see mine get blown away!  :D The dog animation was awesome. ^^
« Last Edit: August 29, 2009, 09:14:25 pm by AirAKose »
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hihosilver

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Re: Challenge #8: Walk Cycle
« Reply #31 on: August 30, 2009, 06:02:58 pm »

All of these points will definitely be taken into consideration for upcoming animation challenges.  It sounds like a lot of people don't have enough time to finish creating their entries.

I do have some advice to get around this though.
Remember that this is an animation based challenge.  That means that your entry will not be judged on whether it has shadows, or whether it has nice reflections, but instead will be judged on the quality and believability of the character's movement and actions.  So here's my advice:
- Render your character by itself.  Perhaps give it a surface to walk/run on, but keep it a basic plane.
- Feel free to give it shadows, but if they take too long, there really is no need.
- Reflections and fancy materials are not needed for the actual entry, make a simple render that shows the characters movement well instead.

Another tip that I feel would help people judge the entries:
Show multiple angles of the cycle so people can see the motion from all sides and really see what you did.  There really isn't a need for much (if any) camera motion.  Sometimes it can be best to have simple side, front, top and perspective renders to show.
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Jdez

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Re: Challenge #8: Walk Cycle
« Reply #32 on: August 31, 2009, 07:37:36 am »

The animations are coming along quite well! The dog one just blew me away. Unfortuanatly I wasn't able to see yours AirAKose because for some reason my internet started blocking youtube. But I bet it was awesome so congrats on your great work everyone.
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kreator

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Re: Challenge #8: Walk Cycle
« Reply #33 on: September 01, 2009, 04:24:18 am »

All of these points will definitely be taken into consideration for upcoming animation challenges.  It sounds like a lot of people don't have enough time to finish creating their entries.

I do have some advice to get around this though.
Remember that this is an animation based challenge.  That means that your entry will not be judged on whether it has shadows, or whether it has nice reflections, but instead will be judged on the quality and believability of the character's movement and actions.  So here's my advice:
- Render your character by itself.  Perhaps give it a surface to walk/run on, but keep it a basic plane.
- Feel free to give it shadows, but if they take too long, there really is no need.
- Reflections and fancy materials are not needed for the actual entry, make a simple render that shows the characters movement well instead.

Another tip that I feel would help people judge the entries:
Show multiple angles of the cycle so people can see the motion from all sides and really see what you did.  There really isn't a need for much (if any) camera motion.  Sometimes it can be best to have simple side, front, top and perspective renders to show.

Quote
Deadline: Monday, August 31 (8/31/09)
Good luck and happy Anim8ing!

Bit late in the day now  as the deadline has passed !! never did see your entry HiHoSilver ( blown computers and other excuses never wash with me ) But I can now breathe easier!!!



« Last Edit: September 01, 2009, 04:26:16 am by kreator »
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ENSONIQ5

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Re: Challenge #8: Walk Cycle
« Reply #34 on: September 01, 2009, 04:49:57 pm »

Good points Hiho, I do tend to try to "finish" my work, which probably wasn't necessary in this comp.  The deadline has passed, so this should not be considered a final entry, but since the thread has not yet been locked I'll post the link here for the sake of continuity.

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falloffalot

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Re: Challenge #8: Walk Cycle
« Reply #35 on: September 01, 2009, 05:10:50 pm »

Truly great work Ensoniq5 & all in Anim8or you must be very patient.  :o
Hey K..... I think a few of us on hear were looking forward to having the honour to see something from Hiho.....still there’s always next time I guess.  ::)
 
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hihosilver

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Re: Challenge #8: Walk Cycle
« Reply #36 on: September 03, 2009, 02:09:19 am »

Heh, thanks guys.  I just got my computer back today from the tech team at my school, so I'll be sure to show the progress I had in a new thread and finish up the walk cycle.  I created an independent study for myself this year in school to force myself to produce art.
Sorry I haven't locked the topic yet, I'll get to it soon as possible.  As for now I'll have to prepare for my first day back to school!
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Jehovahenker

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Re: Challenge #8: Walk Cycle
« Reply #37 on: September 03, 2009, 08:54:37 am »

Good points Hiho, I do tend to try to "finish" my work, which probably wasn't necessary in this comp.  The deadline has passed, so this should not be considered a final entry, but since the thread has not yet been locked I'll post the link here for the sake of continuity.



extraordinary 0.o, what was the rendering time...?
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>{:-} *I'm A Pineapple, I'm A Pineapple*

Copy and Paste this to you're signature and let mr Pineapple take over the internet.

ENSONIQ5

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Re: Challenge #8: Walk Cycle
« Reply #38 on: September 03, 2009, 09:06:11 am »

Good points Hiho, I do tend to try to "finish" my work, which probably wasn't necessary in this comp.  The deadline has passed, so this should not be considered a final entry, but since the thread has not yet been locked I'll post the link here for the sake of continuity.



extraordinary 0.o, what was the rendering time...?

Thursday evening to the following Tuesday morning, Melbourne time.  That works out to something like 108 hours, I think.  That's rendered direct to AVI while I was interstate.  Talk about nerve wracking!
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Jehovahenker

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Re: Challenge #8: Walk Cycle
« Reply #39 on: September 03, 2009, 11:05:06 am »

Good points Hiho, I do tend to try to "finish" my work, which probably wasn't necessary in this comp.  The deadline has passed, so this should not be considered a final entry, but since the thread has not yet been locked I'll post the link here for the sake of continuity.



extraordinary 0.o, what was the rendering time...?

Thursday evening to the following Tuesday morning, Melbourne time.  That works out to something like 108 hours, I think.  That's rendered direct to AVI while I was interstate.  Talk about nerve wracking!

=O the rendering times keep me more and more off making detailed things... =/ it should really be improved...
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>{:-} *I'm A Pineapple, I'm A Pineapple*

Copy and Paste this to you're signature and let mr Pineapple take over the internet.

kreator

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Re: Challenge #8: Walk Cycle
« Reply #40 on: September 06, 2009, 03:15:49 am »

Is this challenge gonna finish?......
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hihosilver

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Re: Challenge #8: Walk Cycle
« Reply #41 on: September 06, 2009, 02:53:22 pm »

Patience please.  I don't have as much free time as I'd like, so things will happen as soon as they can happen.  I'll try to get the poll up now.  The challenge still finishes the date it is set, but that doesn't mean I can get the topic updated at that exact date.

Edit:
The poll is now up as well as quick links to the entries in the first post.  If any entries are missing let me know (I feel like headwax had an entry that I can't find for some reason).  Pincho's dog is not included as it was created well before the challenge was started.
« Last Edit: September 06, 2009, 03:10:28 pm by hihosilver »
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xalener

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Re: Challenge #8: Walk Cycle
« Reply #42 on: September 06, 2009, 07:24:28 pm »

I'd have entered this...

&feature=channel_page

If it weren't for the arms.
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Jdez

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Re: Challenge #8: Walk Cycle
« Reply #43 on: September 07, 2009, 07:11:21 am »

Good job everybody. It's too bad more people couldn't have joined but the ones who did had awesome animations!!
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lynn22

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Re: Challenge #8: Walk Cycle
« Reply #44 on: September 14, 2009, 01:10:06 pm »

Well done everyone !

The Gold Star goes to Ensoniq5; your mechanical dog animation is breathtaking :)
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