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Author Topic: bone editing  (Read 7605 times)


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bone editing
« on: August 24, 2009, 11:28:06 am »

Dear chaps
who are great at the mysterious scripts.
is it possible to write a script
that makes all bones in a figure
to be free and have no limits?
and if so can you make one please.

maybe it has been reasoned that its best to have them set to no values
as default but for  me at this point in my development i would find the opposite
more useful.

ps ....would prefer bvh script progress ahead of this though. ;D
« Last Edit: August 24, 2009, 11:29:48 am by captaindrewi »


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Re: bone editing
« Reply #1 on: October 07, 2009, 02:35:28 am »

i second that pretty much word for word.


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Re: bone editing
« Reply #2 on: October 08, 2009, 04:27:24 pm »

I agree that it would be a very useful plugin, unfortunately ASL scripts are only enabled in the object mode in the current version of Anim8or...