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Author Topic: rotating bones  (Read 4050 times)


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rotating bones
« on: August 14, 2009, 09:25:21 pm »

I personally find that the best thing about Anim8or is it's precision and the ability to use numbers to precisely position each point within a model. I thus find it frustrating that bones within figures cannot be precisely edited with exact measurements. Everything that I have tried has failed including setting the limits and normal positions to measures other than zero; this results in object being misplaced in reference to the figure. Please include a bone editor similar to the "custom rotation" window for objects in the new version of Anim8or.


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Re: rotating bones
« Reply #1 on: August 16, 2009, 08:46:18 am »

Good idea orange. It's always pretty hard to get a symmetrical figure because you don't have to precision of filling in some numbers.