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Author Topic: Kitchen  (Read 20454 times)

Jehovahenker

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Re: Kitchen
« Reply #15 on: August 24, 2009, 10:32:27 am »

And some more progress

Info at the moment:
- Points: 104,904
- Edges: 209292
- Faces: 103886
- Memory: 15.4 MB
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kreator

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Re: Kitchen
« Reply #16 on: August 24, 2009, 11:40:08 am »

I would suggest you make a proper floor for the scene, use a reflection attribute for it and also some walls then change the spots for locals that should bring the whole thing to life.

See you have added the kickboards ..... perhaps you could have some of the cupboard doors or drawer open?

Just a thought....more bric a brac on the worktops ??
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Jehovahenker

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Re: Kitchen
« Reply #17 on: August 24, 2009, 11:52:02 am »

I will make a compleet diningroom for it to fit in ;) this was just the beginning  :P
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Jehovahenker

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Re: Kitchen
« Reply #18 on: August 25, 2009, 04:55:42 am »

room added, this afternoon I'll start on a window, and if I've time left on the table.
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$imon

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Re: Kitchen
« Reply #19 on: August 25, 2009, 12:24:30 pm »

Very nice work so far!  When you get the reflections to work, it will look even better!

Just a few notes to give you a different perspective:

- the edges all look very sharp, I know it is a lot of work, but beveling some edges might make the models look quite a bit better.
- The floor texture is way too big, but you're probably still in the process of changing that.
- When you make a window, maybe it would be interesting to see some light falling in from outside, and make that light up the kitchen, next to indoor lighting. (I know anim8or doesn't have global illumination, so the light that will hit the kitchen from outside won't like the whole kitchen up, but you can simulate it with a few different lights)

Keep up the good work!

Edit: here is an image you can use for inspiration on the lighting.
http://render.fi/English_Kitchen_kray_15minutes.jpg
as you can see the light that falls in from the window lights up the whole room when it reflects from the floor and other objects. Don't be afraid to use too many lights!
« Last Edit: August 25, 2009, 12:27:47 pm by $imon »
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Jehovahenker

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Re: Kitchen
« Reply #20 on: August 25, 2009, 02:42:44 pm »

Had the same thought about the floor, I've changed that  ;)

I'm trying to make some sunlight coming into the room, but I've to find the right lightsettings for that (dark-light)
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3D Joe Wiltshire

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Re: Kitchen
« Reply #21 on: August 25, 2009, 02:52:24 pm »

Awesome work so far! I wouldn't have been bothered to spend this long on a single project.

How many work hours have you spent on it so far?
And what about render times?
Great work.
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Jehovahenker

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Re: Kitchen
« Reply #22 on: August 25, 2009, 06:10:06 pm »

thanks ;)

Working hours I really have no idea, but I guess about 8-10 hours... (excluding rendertime, of course :P)

The renders (±1100x800) take about avarage 1.5-2 hours so far, longest I've ever had by far.
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hihosilver

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Re: Kitchen
« Reply #23 on: August 26, 2009, 12:01:14 am »

Here's my guess for the darkness of your renders currently:
The light's softness is too high.  I use a maximum of maybe 120 at times.  The shadows appear to be spreading all over the scene and give the grainy look as well.
(To help fix the grain, simply turn up the AA number)
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Jehovahenker

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Re: Kitchen
« Reply #24 on: August 26, 2009, 04:25:14 am »

new render
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Jehovahenker

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Re: Kitchen
« Reply #25 on: August 26, 2009, 06:27:16 pm »

Floor is finished imo, I'm going to work on the fridge and I will try to make the plints look more realistic...

still having trouble with the window

- can barely see through it
- can't get the light effects that simon showed in his example

so... any tips on glass atributes/textures and lightning?
« Last Edit: August 26, 2009, 06:30:17 pm by Jehovahenker »
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hihosilver

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Re: Kitchen
« Reply #26 on: August 30, 2009, 05:50:54 pm »

If you want the effect that Simon showed you'll have to use different passes for your render.  Currently the ART renderer doesn't change shadow intensity depending on the transparency of an object.  In other words, your glass window is casting just as many shadows as the walls around it making so no light shines through.
You have to make 2 renders.  One render would be your entire scene without the glass window pane.  The second render could be just the window pane (or the rest of the scene as well if you really need the reflections on the window).  You can then photoshop the two renders together.
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