Ok. So you can attach more than 1 object to a bone. Therefore, you could have the clothes being influenced by the bone movement, the same as the body. (both on same rig).
That would have to be the most reliable way of getting clothes to move in sync with the body.
I gotta say though, Indian8or, that the material movement, like the cloak 'flapping' in the wind, I think would be better done with morphs. Think of a flag in the breeze. You get much more realism using morph targets to make that happen, than you can with bones. (bones have other limitations as well, when compared to morph targets)
So, use both.
. Attach clothes to same rig as body., so that they move as the body moves, but use morphs for secondary movements and more detailed movement, (and tweaks and fixes). .
Actually, i think thats what Relik420 said in his first sentence. "...once rigged and you do your animation you would go back and morph the clothes to the animation so it would flow with the movement.".
Meaning, clothes are already added to rig, the mophing comes later to help the appearance of "flowing with the movement"., but the actual main movement is already controlled by the rig..
(is that what you mean, Relik420,. ? Sorry, but i misread your post the first time, so my comment about morph-targets may have given the impression of 'useing only morph targets')
My mistake.
Your second post, Relik.
"... this way i can rig the body and the clothes seperately on the same figure. .. "
Yes. I think it may be better to add your clothes to the same rig, but as a seperate object. That would make it less cluttered to make your morph targets, rather than all those xtra polys if clothes and yoda were all to be 1 object.
Keep in mind though, that if he has his cloak on, the majority of his body won't even be seen. So you won't really need to include all those 'covered pollies'. You could delete them.
This is where it could be a good idea to have some different versions of your character. (figure -> export)
ie: Yoda with cloak and Yoda without cloak..
Save a copy of 'cloak' as well. After all, it will be its own object, with morph targets, and you may decide to use it somewhere else in the future.
.(object -> export)
Also, remember to make any major changes BEFORE adding morph targets. You will lose any yoda morphs if you start deleting unneeded portions of his body.