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Poll

Who made the best Anim8or version of his photo?

$imon
- 4 (10.8%)
Raxx
- 6 (16.2%)
menamarco
- 5 (13.5%)
Tof
- 7 (18.9%)
Kubajzz
- 15 (40.5%)

Total Members Voted: 20

Voting closed: November 07, 2009, 02:48:20 am


Pages: 1 [2] 3

Author Topic: [ COMPLETE ] Challenge #10: Take a photo  (Read 76456 times)

Raxx

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Re: Challenge #10: Take a photo
« Reply #15 on: October 24, 2009, 11:42:28 pm »

Kubajzz, great job with the pen so far, looks pretty accurate!

Nice and simple, $imon, looks pretty realistic to me.

Good luck to everyone else that enters, got a little more than a week left eh?

Here's something I've started today. Rendering in ART takes so long that I ended up working on another photo while waiting for the other one to finish. I almost started on another while waiting for the second photo to finish :P. Still have quite a bit left to work on, but it's a start.

Oh, by the way, the pictures I took were with a regular Sony camera, I'm no professional ;)
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baxter

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Re: Challenge #10: Take a photo
« Reply #16 on: October 25, 2009, 12:35:14 am »

wow Raxx, if it weren't for the soft shadows, I never would've realized those were 3d models. Very nice job.
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$imon

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Re: Challenge #10: Take a photo
« Reply #17 on: October 25, 2009, 04:20:31 am »

Yes very nice Raxx!

The metal materials didn't come out too well though. But it can serve as a plastic I imagine.
Is the material on the button dielectric? That took a long time to render probably.

Overall they are really nice renders, but lack a bit of realism; everything is a bit too clean and neat.

Awesome work though!
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TheBlackHole

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Re: Challenge #10: Take a photo
« Reply #18 on: October 25, 2009, 03:49:48 pm »

Could you use a NASA Voyager photograph?
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hihosilver

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Re: Challenge #10: Take a photo
« Reply #19 on: October 25, 2009, 05:10:27 pm »

Great images!  They're definitely getting close to realism.  My recommendations for the first image is that it's too clean and sharp.  For example, the edge of the table has a perfectly sharp edge with no imperfections.  I think the sticky notes could use a little toying with as well, as they're pretty exact.
The bottom image looks great as well, I'd just recommend a bit less perfection on the metal base.  It's too clean and could use some scratches/blemishes.

Otherwise great mate, quality stuff!
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baxter

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Re: Challenge #10: Take a photo
« Reply #20 on: October 25, 2009, 05:36:14 pm »

Heres what I'm going to attempt(emphasis on attempt)

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Kubajzz

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Re: Challenge #10: Take a photo
« Reply #21 on: October 25, 2009, 06:25:04 pm »

Great work Raxx so far!

I agree with hihosilver, adding some scratches and imperfections would make the images look much better. But you said it's just a start so I'm expecting amazing results!


Hey baxter, you picked a difficult one! Good luck with that!

Could you use a NASA Voyager photograph?

Yes. It is recommended to use your own photo, but if you really want to use a photo by NASA, it is not forbidden... Good luck!
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Tof

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Re: Challenge #10: Take a photo
« Reply #22 on: October 26, 2009, 01:43:23 am »

Wow,
There are some great works here...
Here is what I try to make (a photo and my first render)
I hope to have time for a new render (with ART Ray Tracer this time) to adjust UV Map, materials and lights :-\

Moderator edit: Photo removed
« Last Edit: October 26, 2009, 03:49:09 am by Kubajzz »
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Tof

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Re: Challenge #10: Take a photo
« Reply #23 on: October 26, 2009, 01:46:51 am »

Oups sorry, the photo is very too big... is it possible to remove it?
Here are better one.
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menamarco

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Re: Challenge #10: Take a photo
« Reply #24 on: October 26, 2009, 02:34:17 am »

getting there every one, mine is nearly completed just got to add some finishing touches to it. thaught to stick it here to show my progress
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Raxx

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Re: Challenge #10: Take a photo
« Reply #25 on: October 26, 2009, 08:52:30 am »

Thanks for the crits guys. Yeah it's an early start, probably could have submitted those renders for a speed modeling challenge :P I don't know how realistic I want to go since it takes so long to render and see the final results, so I probably will give up on a bit of realism just to keep it less frustrating.

menamarco, great job, looks pretty accurate! There's some obvious low poly-ness going on and the cube doesn't look as tight-knit, but the angle of the camera and lighting are pretty good along with everything else. Don't forget to soften the shadows just a tiny bit.

Nice light Tof, can you re-upload a smaller photo for comparison?
« Last Edit: October 26, 2009, 08:54:15 am by Raxx »
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hihosilver

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Re: Challenge #10: Take a photo
« Reply #26 on: October 26, 2009, 02:32:29 pm »

But Raxx, that's the point of the competition!  I know struggling with the renderer is difficult, but you can always let it sit and come back later.  I think the main differences you need are in the textures now, as the lighting looks great.
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Pincho

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Re: Challenge #10: Take a photo
« Reply #27 on: October 26, 2009, 09:18:08 pm »

I like all of the pictures that I have seen on here.

Quote
Voting
Voting will be based on the level of realism in your final render. As mentioned above, the complexity of the scene is not important!



I think that scoring should be on realism, and complexity. Like...menamarco has picked a really difficult subject, and it looks pretty good. Raxx has picked simpler pictures, but they look more photographic. I still couldn't pick between them.
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menamarco

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Re: Challenge #10: Take a photo
« Reply #28 on: October 27, 2009, 02:36:42 am »

thanks for the comments, fixed the low poly computer and mouse. also made the rings on the cube thicker and found the right level of softness in the shadows. so this is my entry
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Kubajzz

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Re: Challenge #10: Take a photo
« Reply #29 on: October 28, 2009, 04:50:27 pm »

Nice job menamarco!

Here is a little bit of my progress. I have to finish the textures and improve the lighting and everything... It took about 3 hours to render the image, faster than I expected...

4 days to deadline btw...
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