Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: BC Coriolis  (Read 9727 times)

bioconcave

  • Newbie
  • *
  • Posts: 6
    • View Profile
BC Coriolis
« on: January 29, 2018, 11:41:44 pm »

I'm working on an addon for Celestia, and as it involves quite a bit of assembly in Anim8or, I thought I should post a short video preview here.

In the future, when humanity has finally got around to colonizing the solar system, a diverse transportation system will enable travel between Earth and the Colonies. This may include large interplanetary cruise-ships like the "BC Coriolis" ... 

See the video: HERE

(A work in progress)
« Last Edit: February 05, 2018, 10:15:35 pm by bioconcave »
Logged

selden

  • Full Member
  • ***
  • Posts: 221
    • View Profile
    • Modelling for Celestia
Re: BC Coriolis
« Reply #1 on: January 30, 2018, 07:35:23 am »

Looks great!

The ship design looks a little familiar ;)
Logged
Selden

bioconcave

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: BC Coriolis
« Reply #2 on: January 30, 2018, 12:35:58 pm »

Thanks Selden,
... although it's veracity as a Celestia addon has been challenged!
Considering that it has involved hundreds of hours of work so far (as you no doubt can appreciate), that is somewhat disappointing.
Logged

selden

  • Full Member
  • ***
  • Posts: 221
    • View Profile
    • Modelling for Celestia
Re: BC Coriolis
« Reply #3 on: January 30, 2018, 04:01:04 pm »

To be accepted for publishing on the Celestia MotherLode, Celestia Addons do have to work in all of the environments where Celestia runs. Is that the problem? Usually the fixes are straight forward but can be time consuming.

The usual problem is that an Addon author has to make sure all the file names are spelled correctly. Windows doesn't care about capitalization, but Linux does. Since Windows is case in-sensitive, both "A.b" and "a.B" are names for the same file. Under Linux, however, file specifications are case sensitive. The names "A.b" and "a.B" specify two completely separate files. As a result, an Addon which specifies the file "A.b" won't find the file named "a.B" and will fail under Linux.
Logged
Selden

bioconcave

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: BC Coriolis
« Reply #4 on: January 30, 2018, 08:06:21 pm »

To be accepted for publishing on the Celestia MotherLode, Celestia Addons do have to work in all of the environments where Celestia runs. Is that the problem? Usually the fixes are straight forward but can be time consuming.
Selden,
Thanks for the advice.
That's not the problem as I haven't yet, and probably won't attempt to publish the addon on the Motherlode. I am pretty much aware of the differences between Windows and Linux, although that's not to say that it will definitely work under all environs ... that would be the aim however.
All I've published so far in fact is a preview video rather than the addon itself (which is still a work in progress).
I've since put up a second very short clip with Celestia's telemetry displayed, which in theory should satisfy the doubters. ;-)
« Last Edit: January 30, 2018, 08:08:39 pm by bioconcave »
Logged

selden

  • Full Member
  • ***
  • Posts: 221
    • View Profile
    • Modelling for Celestia
Re: BC Coriolis
« Reply #5 on: January 30, 2018, 09:16:54 pm »

Well, in that case, then, I'm not sure what you mean by "its veracity has been challenged". WIPs certainly don't have to be shown in their final forms.
Logged
Selden

bioconcave

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: BC Coriolis
« Reply #6 on: January 30, 2018, 09:54:58 pm »

Perhaps "challenged" is too strong a word ... The comment was simply: "this dose not look like it was created in celestia:)
Logged

selden

  • Full Member
  • ***
  • Posts: 221
    • View Profile
    • Modelling for Celestia
Re: BC Coriolis
« Reply #7 on: January 30, 2018, 10:33:27 pm »

Some of the visual effects in the video tend to be difficult to persuade Celestia to produce on its own, but I can think of ways to create them. There seems to be some flickering in some of the glowing elements, for example. Of course, there's no reason why you shouldn't apply some post-processing to improve the appearance.
Logged
Selden

bioconcave

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: BC Coriolis
« Reply #8 on: January 31, 2018, 12:22:55 am »

Actually, there is no post-processing of the video, it is a straight capture from Celestia ... all I've added to the video is a watermark.
As you've recognized, although some of these effects are difficult to create in Celestia, there are ways to do so, and in this case WYSIWYG (everything you see is part of the addon), although it remains to be seen if I will publish all (or any) of these features ...
Logged