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Author Topic: Ani2Pov can now convert several file formats to Anim8or  (Read 10110 times)

texel

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Ani2Pov can now convert several file formats to Anim8or
« on: December 22, 2009, 01:11:39 pm »

Ani2Pov v0.85 can now import objects from differents file formats.
Animations are not supported, but just meshes and simple materials.

Ani2Pov can import files from:

# Collada ( *.dae )
# 3D Studio Max 3DS ( *.3ds )
# 3D Studio Max ASE ( *.ase )
# Wavefront Object ( *.obj )
# Stanford Polygon Library ( *.ply )
# AutoCAD DXF ( *.dxf )
# LightWave ( *.lwo )
# Stereolithography ( *.stl )
# AC3D ( *.ac )

# Valve Model ( *.smd,*.vta )
# Quake I ( *.mdl )
# Quake II ( *.md2 )
# Quake III ( *.md3 )
# Return to Castle Wolfenstein ( *.mdc )
# Doom 3 ( *.md5 )

# DirectX X ( *.x ).
# Quick3D ( *.q3d ).
# Irrlicht Mesh ( *.irrmesh ).
# Irrlicht Scene ( *.irr ).
# Neutral File Format ( *.nff )
# Sense8 WorldToolKit ( *.nff )
# Object File Format ( *.off )
# PovRAY Raw ( *.raw )
# Terragen Terrain ( *.ter )
# 3D GameStudio ( *.mdl )
# 3D GameStudio Terrain ( *.hmp )

Ani2Pov also converts .an8 files from Anim8or to:

# PovRay
# MilkShape3d (.ms3d and .txt)(with animations)
# SMD (Half-Life)(with animations)
# Collada (.dae)
# ASE (.ase)
# AC3D (.ac)
# VideoScape files (.obj)


The link:
http://texel3d.free.fr/projets/ani2pov
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Raxx

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Re: Ani2Pov can now convert several file formats to Anim8or
« Reply #1 on: December 22, 2009, 09:33:20 pm »

Wow, that's a great update! Are you planning on adding full export/import capability to those file formats? Any chance you could squeeze .fbx import/export in there?

You know, it seems like this tool could turn into a universal file converter ;)
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texel

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Re: Ani2Pov can now convert several file formats to Anim8or
« Reply #2 on: December 23, 2009, 06:12:34 am »

Ani2Pov can only convert .an8 file to other file format, or convert other file formats to .an8 files.

I will probably not be able to import animations for this file format because:
_ It will recquire a lot of time/motivation
_ Maybe the way ASSIMP (the library i use to load data) store animations uses technics not compatible with Anim8or (bind pose)(i don't know)

I will probably add more features to collada exporter, such as cubemap, skybox,.... but maybe not animations (because of time).

But never say never...

FBX:
i could import static meshes and materials using the offical Autodesk SDK
If the FBX SDK do not have tools to export .fbx it will be impossible to export to FBX (i will study it). The FBX file format specifications are closed. Or maybe using other SDK (Nvidia ?)

FBX is probably only usefull for XNA. But you can load other file formats with XNA (including your own).

My motivation to work on Collada and FBX is not very strong. These file formats are not very simple, and there are a lot of problems of compatibility between applications (even between 3DS Max and Maya which are both developped by autodesk, the creator of FBX).

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