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Author Topic: Undoing weights  (Read 31260 times)

Karate Nick

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Undoing weights
« on: December 18, 2007, 09:14:25 pm »

Hey, I'm pretty new to this and was wondering, how do you undo weight influences you have put on an object in the figure edit mode?

Cheers, Karate Nick. ;)
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hihosilver

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Re: Undoing weights
« Reply #1 on: December 18, 2007, 09:25:14 pm »

You can either 'undo' or 'remove' the bone weights by double clicking the object you want to remove the weights on and unchecking "Enable Skinning".
You can also change from weights too bone influences or bone influences to weights by just checking one or the other after double clicking.
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Karate Nick

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Re: Undoing weights
« Reply #2 on: December 18, 2007, 10:33:42 pm »

Yeah, I tried the undo button but it couldn't undo far enough. And I need skinning enabled. Also, in this situation, bone influences won't work, only weights. Thanks anyway.

Cheers, Karate Nick ;)
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Karate Nick

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Re: Undoing weights
« Reply #3 on: December 18, 2007, 10:38:50 pm »

Hey, uhh, I worked out how to do it now, so, yeah. I guess I don' need any more help...

Cheers, Karate Nick ;)
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hihosilver

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Re: Undoing weights
« Reply #4 on: December 19, 2007, 12:25:18 am »

To prevent not being able to 'undo' enough in the future, you can turn up the undo memory by going 'File>Configure' and changing the "undo buffer" to something higher.
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Sagadali523

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Re: Undoing weights
« Reply #5 on: August 17, 2022, 03:58:29 pm »

First post on Anim8or forum ever.
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johnar

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Re: Undoing weights
« Reply #6 on: August 17, 2022, 09:45:32 pm »

osu karate nick.

Not sure of your exact situation, but Just in case you havn't used this option. You can go:' Build->Weight Brush' for other options.
 I'm not sure if this could work, but possibly you could set weight strength to 0.00 and paint over the weights you want to 'undo'. (can't test this myself at moment)  Or, if not, maybe 0.01 ?
 And remember, 1 color will paint straight over another.
 Just thoughts. Maybe not relevant to what you want to do.
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