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Poll

Who made the best dragon?

ADSohr
- 4 (9.8%)
AirAKose
- 2 (4.9%)
davdud101
- 0 (0%)
headwax
- 3 (7.3%)
Indian8or
- 11 (26.8%)
Johnar
- 4 (9.8%)
Josmic8or
- 3 (7.3%)
Mills
- 14 (34.1%)

Total Members Voted: 23

Voting closed: February 25, 2010, 12:17:20 am


Pages: 1 2 [3] 4 5 ... 9

Author Topic: [ COMPLETE ]Challenge #13: D-D-D-DRAGON!  (Read 167825 times)

Raxx

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #30 on: February 09, 2010, 06:57:40 pm »

Yeah hihosilver, I've been a little worried he'd probably not look like a dragon in the end. So I'll probably just call him a dragon man if I can't pull it off :P It's certainly far from conventional.

Ah, that explains it ADSohr!

davdud101, make sure the meshes are joined, and then make use of the add edge/points tool to connect the two by making a new row of quads between them. Then select those quads you outlined and go to edit->fill holes. Alternatively you could make sure both the end of the arm and the end of the hand are each capped off by a polygon with the same number of sides, and then select the two polygons and go to edit->bridge. Looks good so far!

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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #31 on: February 10, 2010, 07:52:28 am »

I tried bridge after capping the wrist, yet it pinched the wrist tigh but didn't join them. I've decided to just make a wrist guard type thing. Also I tried to use UVMapper, with the tutorials, but nothing made any sense to me. I got all this stuff like a planar map, spherical and everything but nothing happened on my model....?
« Last Edit: February 10, 2010, 08:03:11 am by davdud101 »
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$imon

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #32 on: February 10, 2010, 08:23:06 am »

I have 0 imagination myself for dragon-type-creatures.. SO I looked around the internet and found an awesome drawing by Bobby Chiu :

which I will be using as a reference. It's a baby water-dragon type thing haha..

I started modeling a little bit, I hope I can get this finished!

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johnar

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #33 on: February 10, 2010, 08:27:29 am »

 Got a small update on mine. :)

 Can't work out the feet yet, not sure what they should look like.
 He's got no teeth at the moment either.
 But he's looking sort've dragonny?
. Remember hes just a baby dragon. ;)
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$imon

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #34 on: February 10, 2010, 08:45:34 am »

Raxx, modesty is a virtue! I'm glad you have that down haha.. All joking besides.. Very nice model so far, I'm amazed at the modeling speed you have (once you get started on something!). My rate of organic modeling is So Slow... I really hope you can finish the model and still have time to properly texture/render it. It will look awesome if you can I'm sure! Just, as hiho noticed, a few more 'dragonlike' features would help. Fortunately dragons don't exist, neither do the creatures we're making so it's up to your imagination!

davdud101, great enthusiasm for the challenge! It's good that you're modeling such complex models already. The idea of a bracelet is the easiest to fix your hands problem, wrists can be very tricky to make. The same goes for your model, maybe some more dragonlike features (claws, fangs, wings) would seal the deal on the appearance.

ADSohr, Nice to see a more conventional dragon as well in the competition. Just another proportion notice: the tail could be quite a bit larger, it is mostly used to keep the creature in balance, so it acts as counterweight for the neck/head, you might want to make the tail a similar size.

Mreenav D, Good start on another more conventional dragon. If making the whole dragon would be too much work for the deadline, you can always consider making a portrait of the dragon. That way you can maybe focus more on the details instead of getting the whole dragon done with less details.

Hihosilver, I like the shape you have going for your dragon. Still you might want to consider some balance issues (you know what I'm talking about; the nose!), To keep him stable you might want to add big feet, so the center of gravity is not in front of the feet. Or you can make the stance of the dragon very 'laid back' haha. Looking forward to updates!

johnar, I'm glad you picked up the dragon instead of starting a new one, the shape really has a good feel to it! About the feet; you might want to go for a t-rex type of feet, in that case you would have the claws sticking out forward out of the bottom of the feet as you have them now:
http://www.lavadomefive.com/jenn/Vac2004/Kentucky/Mammoth%20Area/02%20Dinosaur%20World/104TrexFoot.jpg

rellik, I l ike your skull-like dragon so far. The horns actually look pretty cool at that angle, unconventional but they work! Can't wait to see the rest of your dragon!

The deadline might have to be extended a little bit.. but I guess the tally will be made up in a week. I will try to make that deadline for now!

Good luck everyone, have fun making your dragons!
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #35 on: February 10, 2010, 09:15:31 am »

Okay...I decided to just skip trying to make a gauntlet because I'm still making audjustments to the arms.

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davdud101, great enthusiasm for the challenge!,  It's good that you're modeling such complex models already. The idea of a bracelet is the easiest to fix your hands problem, wrists can be very tricky to make. The same goes for your model, maybe some more dragonlike features (claws, fangs, wings) would seal the deal on the appearance.
Thanx, Raxx. Animation, right next to drawing, writing, and writing music, is, although not my speciality, my hope for a future job.
« Last Edit: February 10, 2010, 09:54:10 am by davdud101 »
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #36 on: February 10, 2010, 10:03:56 am »

Srry for the double post, just don't wanna clog up one with pics and words.
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Where can I get a good, free dragon skin texture?
« Last Edit: February 10, 2010, 10:12:30 am by davdud101 »
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$imon

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #37 on: February 10, 2010, 10:31:23 am »

davdud, just google for the type of skin you want.. a dragon usually has some sort of reptile skin so you can google for that maybe?
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #38 on: February 10, 2010, 10:54:56 am »

Wait, if I use a texture but don't cite my source, am I still allowed to enter it?
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$imon

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #39 on: February 10, 2010, 11:45:45 am »

Don't worry about copyright as long as you don't sell your images. You can use images off google to help with your 3d.
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #40 on: February 10, 2010, 01:56:22 pm »

O, okay. Thanx.
New:


Anyway, this guy modelled his cloud, and it looks like a real pic. How do I do this?
http://www.anim8or.com/main/index.html
Also, can any post production go into this?
« Last Edit: February 10, 2010, 03:22:50 pm by davdud101 »
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Raxx

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #41 on: February 10, 2010, 03:50:27 pm »

Looking good davdud101. I think you might want to give the eyes a texture to help make them stand out a bit. As for your clouds, the url you posted doesn't go anywhere but the anim8or.com main page, but usually you use a series of quads with a cloud blob trans map on each so that only the cloud blobs are visible. When you stack up a lot of these together in a jumble, you get your clouds. It's kind of similar to how this tutorial uses the stacks of quads in the first two pages to make a cloud-like render: http://www.3dtotal.com/team/Tutorials_3/jussing_clouds/creating_clouds_3dsmax01.php

As for your uvmapping problems, make sure you read through and follow the tutorials closely. It'll take a little bit to get your head around it. Basically you export the .obj from anim8or, place it in a uvmapping program, work with it, then export it from the uvmapping program as .obj again, and import that newly made .obj back into anim8or. You also export the texture with the lines on it so that you can paint over it. Unfortunately it looks like most of the tutorials in the anim8or.com site are down. Here's a basic tutorial on how to use uvmapper classic: http://www.uvmapper.com/tutorials/tutorial_classic_win.html

$imon, so you're joining the fray eh? Hihosilver looks like he's sweating enough as it is ;) Good start on your dragon, reminds me a lot of your Breath of Fire frog character you made a while back. As for my progress, I've got to go fast or else I'd just go ka-put. Good luck...you'll need it when going against me, hu hu.
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davdud101

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #42 on: February 10, 2010, 05:07:11 pm »

Hey Raxx, I made this one cloud that looks...real (or at least good enough)! That tutorial really helped, so thanks for reffering me to it!
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I'm nearing my final render, everyone! So close, I can feel it!
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Tof

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #43 on: February 10, 2010, 08:20:07 pm »

Wow, nice success for the dragons, a lot of nice modells here and all so differents!
I have an idea too but no free time... i'll try to start the modelling this weekend and post some progress sunday...
Good luck and fun to everybody.
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sgwan

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Re: Challenge #13: D-D-D-DRAGON!
« Reply #44 on: February 11, 2010, 02:24:51 pm »

ok here is a quick dragon head I modeled.   (Remembering that sgwan sucks at texturing)  I was going for the whole body, but decided a head would be enough for my first challange post   ::)

enjoy
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