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Author Topic: Merry christmas once more...  (Read 13406 times)

Kubajzz

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Merry christmas once more...
« on: December 25, 2007, 11:46:57 am »

Ok, I'll join all the people who decided to post their christmas themed stuff here... Here is a short animation I finished today

youtube.com/watch?v=pbhmOSsRKs8[/youtube]]http://www.


Enjoy!
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ENSONIQ5

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Re: Merry christmas once more...
« Reply #1 on: December 26, 2007, 12:10:51 am »

He he he.  Very cute.  Nicely synched with the music.
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killthewhelp

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Re: Merry christmas once more...
« Reply #2 on: December 26, 2007, 07:34:56 pm »

 ;D  Very funny. Great job!
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flametiger74

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Re: Merry christmas once more...
« Reply #3 on: December 26, 2007, 11:05:45 pm »

Lol very funny
How did you do the rope bending on the sled.
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Kubajzz

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Re: Merry christmas once more...
« Reply #4 on: December 27, 2007, 04:02:36 am »

Lol very funny
How did you do the rope bending on the sled.

Thanks...
I made a figure from the sled and added several bones to the rope; then animated it normaly as you do with any figure... Many people forget that Figure Editor doesn't have to be used only for chraracters :)
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iD_eNTITY

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Re: Merry christmas once more...
« Reply #5 on: December 29, 2007, 01:37:06 pm »

Lol very funny
How did you do the rope bending on the sled.

Thanks...
I made a figure from the sled and added several bones to the rope; then animated it normaly as you do with any figure... Many people forget that Figure Editor doesn't have to be used only for chraracters :)
I used it one time to make a book flip through pages.
And before I knew how to make fire I used it on a cone like objects for a candle frame.

I prefer to use that instead of morphs.

Oh right the animation.
I like it like everyone else does. Funny it is.
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ENSONIQ5

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Re: Merry christmas once more...
« Reply #6 on: December 29, 2007, 08:40:03 pm »

Lol very funny
How did you do the rope bending on the sled.

Thanks...
I made a figure from the sled and added several bones to the rope; then animated it normaly as you do with any figure... Many people forget that Figure Editor doesn't have to be used only for chraracters :)

That's right.  I have used Figure Editor to make VTOL engines rotate, undercarriage raise & lower, wheels turn & steer, weapons platforms aim, etc.  Morphing is great if you need something to deform, like an extending hydraulic ram or collapsing building, but it can be tedious for simple manipulations.
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