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Author Topic: Rounding edges  (Read 8908 times)

yi239

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Rounding edges
« on: May 14, 2010, 10:25:00 pm »

I have the shape of a torso. the edes look real sharp, but i want to make them wider, but instead of a point id like them to be
Rounded....How would i do that?  ???
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baxter

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Re: Rounding edges
« Reply #1 on: May 14, 2010, 10:50:49 pm »

Well one method you could do is convert it to subdivide by going build>convert to subdivide, the same way you convert a base object to a mesh, it will give the object a rounded shape but in the point editor it will keep its blocky look to make it easier to edit it and continue work on it.
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yi239

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Re: Rounding edges
« Reply #2 on: May 14, 2010, 11:17:09 pm »

do i subdivide the edges, faces, or vertexes?
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rellik420

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Re: Rounding edges
« Reply #3 on: May 15, 2010, 02:02:05 am »

there is convert to subdivided and subdivide faces. what you want to do is convert to subdivided.


google.com nurbs. im pretty sure thats what converting to subdivided is.
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h

hihosilver

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Re: Rounding edges
« Reply #4 on: May 15, 2010, 04:17:50 am »

Select the mesh object and go "Build>Convert to subdivided" and you can double click and change the subdivision level.
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yi239

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Re: Rounding edges
« Reply #5 on: May 16, 2010, 09:13:28 pm »

How would i take one point, and turn it into two points? or a shape more points?
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yi239

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Re: Rounding edges
« Reply #6 on: May 16, 2010, 09:52:07 pm »

any tips for making a person look muscley/Designing muscles? Maybe making a person look more natural?
Ty for all your help.
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