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Author Topic: Trinity exporter  (Read 5032 times)

BOB_I_Ts

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Trinity exporter
« on: March 28, 2010, 07:06:32 pm »

the assistant script is complete i was trying to think of new name for it and trinity seems to fit this plugin perfectly

export_trinity.a8s

recommender for advanced anim8or users

what does it do ?

Trinity V 1 exports object between 2 other morphs using the same 3d wirecage and convert the object into parameteric object, "part of f8ce.a8s plugin was originally made using this script"

youtube.com/watch?v=EMsAbMGCunE[/youtube]]Youtube preview of trinity


How to export and get the trinity parameteric object to work

unlike morph targets the export script base the parameters on 3 seperate models that share same vertice structure (wirecage)
cage = wirecage
morph1 = 2nd mesh which share same wirecage as above
morph2 = 3rd mesh which share same wirecage as above

1 create a primary object wirecage mesh rename it to cage
2 copy paste two new objects and reshape them by naming them morph1 and morph2

here is a simple example : exampletrin.an8

Note remember to locate objects to centre of origin befor export
Note script does note export uv texture data
« Last Edit: May 28, 2010, 06:36:36 pm by BOB_I_Ts »
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BOB_I_Ts

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Re: Trinity exporter
« Reply #1 on: April 23, 2010, 04:33:04 am »

here is second example showing changes of weight and hight proportions on a character
trinity.a8s 587K in size
non-unform scale y = height
non-unform scale x = weight
« Last Edit: April 23, 2010, 05:17:35 pm by BOB_I_Ts »
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