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Author Topic: non Sub-D face template for a future project  (Read 43553 times)

floyd86

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Re: non Sub-D face template for a future project
« Reply #30 on: April 25, 2010, 09:42:11 am »

To answer you question, imo:
I think the mesh is pretty complete...his legs look a bit to long though and it doesn't have eyeballs...which means you can't aim his eyes at something.
I would also model the inside of the mouth. If you want to use this model for lipsyncing or use his mouth at all, it needs a mouth-sack ;)
Spawning the model on top of the origin or at the point of the mouse click would be the most logical solutions.
About the resolution...I don't think you have to worry about that, you can easly scale the model.
There might be some problems with the shoulder and chest, since the edgeloops aren't perfect. But they won't be big problems.

BOB_I_Ts

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Re: non Sub-D face template for a future project
« Reply #31 on: April 25, 2010, 12:01:02 pm »

object : dissolve im attempting to reform shape of model so it will be min of each value in the plugin so its shape im still trying working out ,my gues is itle look like a dwarlved skeleton and the object:bloat was attempt to find max value,i gues itle take few trys to find the most usable shape ,but as attributes has no limits user can go below and above the max min range

Mouth sack added i just made it simple gum shield and tongue

Eyes i saw johnars method on keeping eyes seperate object on figures ,so i think only eye socket should only be needed then user can add eye balls them self

I just realised if i set the spawn to centre of chest the proportion attributes will use less points decrease amount code in script  :)

If no one seen it the first f8ce plugin was posted in asl forum before this topic began
f8ce.a8s version v0.4
second image show old plugin
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BOB_I_Ts

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Re: non Sub-D face template for a future project
« Reply #32 on: April 30, 2010, 11:16:23 am »

coming soon

 ;D
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3Dgeek11

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Re: non Sub-D face template for a future project
« Reply #33 on: April 30, 2010, 03:08:27 pm »

You're doing great. =]

btw, what's the purpose of all this? I haven't really figured that out. :P
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BOB_I_Ts

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Re: non Sub-D face template for a future project
« Reply #34 on: April 30, 2010, 07:19:25 pm »

i actualy dont know either 3Dgeek11 i know there are loads apps for doing this type of thing so i gues why not put those options in anim8or
current progress body regions are done il just need to tweek  them so they blend better like image below show

large humanoid character in background is all set to 100 in attributes and random in the others ,all humanoid characters in image above are the same plugin variations with body attributes added

image below is plugin objects loaded into the scene mode all changes to shape in screen capture are the version 6 plugin
« Last Edit: April 30, 2010, 07:23:04 pm by BOB_I_Ts »
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neirao

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Re: non Sub-D face template for a future project
« Reply #35 on: May 01, 2010, 11:54:17 am »

Cool progress!!! Amazing script!

Bob is possible make option for "FAT character"??
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BOB_I_Ts

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Re: non Sub-D face template for a future project
« Reply #36 on: May 01, 2010, 02:46:32 pm »

yes it can be made semi obese if you set gut x and z over 100


plugin uploaded here  :)
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cooldude234

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Re: non Sub-D face template for a future project
« Reply #37 on: May 01, 2010, 06:27:10 pm »

It looks ausome, but I preffer to make the models my self you see. I might try it later, to see how well you did with it.
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3Dgeek11

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Re: non Sub-D face template for a future project
« Reply #38 on: May 01, 2010, 07:33:47 pm »

Keep it up, Bob. :D
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BOB_I_Ts

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Re: non Sub-D face template for a future project
« Reply #39 on: May 03, 2010, 05:23:22 pm »

no problem cooldude234 i like to model all my stuff to  ;) but helpfully its modifiable enough for animation hobbiests to use as well !

i been attempting to optimize model even more from
f8ce v6 :
points : 2206
edge : 4396
face :2190
to
gener8 :
points : 2140
edge : 4264
face :2124

should i attempt to optimise the head some more ! wander if i could get it below 2000 faces hmm
« Last Edit: May 03, 2010, 05:25:01 pm by BOB_I_Ts »
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BOB_I_Ts

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Re: non Sub-D face template for a future project
« Reply #40 on: May 04, 2010, 01:08:52 am »

points : 2022
edge : 4032
face :2012

is this an omen eek
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BOB_I_Ts

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Re: non Sub-D face template for a future project
« Reply #41 on: May 07, 2010, 04:03:06 pm »

Fixed proportions and decided its not worth doing the other plugin ... so
i merged gender as parameter another cool thing is when user use non-uniform tool the attribute values also refresh  :)
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3Dgeek11

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Re: non Sub-D face template for a future project
« Reply #42 on: May 07, 2010, 09:58:45 pm »

Looking absolutely awesome, Bob. :D
The people are very anatomically correct. :)
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BOB_I_Ts

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Re: non Sub-D face template for a future project
« Reply #43 on: May 08, 2010, 04:24:31 am »

thanks 3Dgeek11 i updated the v7 script to asl forum ,next step will be uvwrap and texture and itle be complete
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3Dgeek11

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Re: non Sub-D face template for a future project
« Reply #44 on: May 08, 2010, 05:20:53 pm »

Cool. :)

One little thing I find wrong, the feet seem a tad too big. :P Can you adjust that when "making" you character with the script?
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