Well I found that textureing the grass correctly makes a big differnce. Each blade of grass is acually a low polly model so shadows work for it better, and ART wouldnt have a problem with it. I used the meshtomesh script, even though I could have manually placed the grass in myself (it just would have taken hours to do, instead of seconds). Doing the method I tried even allows for a morph, meaning, wind moving the grass! (I tried it and it works!). Also, can someone tell me how to make the orientaion in the meshtomesh script random?? I cant find it's values in the file (yes I know, I'm dumb enough to not be able to find it), and here is the picture of the wire frame. Just to let you know the first picture took about a little less than a minute (dont worry, I'm gonna get my new Graphics card soon, hopfully).