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Author Topic: GrassTestRender  (Read 30867 times)

cooldude234

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GrassTestRender
« on: March 23, 2010, 11:42:57 am »

Heres a picture of one of my grass renders, I used alot of differnt techniques this last few months for grass (and my deadline is this week!-the video deadline), and I need opinions on this, just tell me what you think it needs, what it looks like in this state, whatever comes to mind. Thanks!  ;D
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odp04y

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Re: GrassTestRender
« Reply #1 on: March 23, 2010, 12:26:34 pm »

Wow, looks really nice.

Could you post a wireframe picture showing how many planes you used?
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floyd86

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Re: GrassTestRender
« Reply #2 on: March 23, 2010, 02:06:32 pm »

Looks nice, maybe a bit to static. Some more variation will look better.

ADSohr

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Re: GrassTestRender
« Reply #3 on: March 23, 2010, 02:08:11 pm »

Could you tell us the process you used, if you don't mind? It looks pretty good, as far as suggestions I agree that if you randomize the grass a bit it would look better, no grass is layed in perfect little rows like that, so maybe moving the blades around to break up the rows would improve the look.
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cooldude234

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Re: GrassTestRender
« Reply #4 on: March 23, 2010, 02:52:00 pm »

Well I found that textureing the grass correctly makes a big differnce. Each blade of grass is acually a low polly model so shadows work for it better, and ART wouldnt have a problem with it. I used the meshtomesh script, even though I could have manually placed the grass in myself (it just would have taken hours to do, instead of seconds). Doing the method I tried even allows for a morph, meaning, wind moving the grass! (I tried it and it works!). Also, can someone tell me how to make the orientaion in the meshtomesh script random?? I cant find it's values in the file (yes I know, I'm dumb enough to not be able to find it), and here is the picture of the wire frame. Just to let you know the first picture took about a little less than a minute  (dont worry, I'm gonna get my new Graphics card soon, hopfully).
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siragin

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Re: GrassTestRender
« Reply #5 on: March 23, 2010, 03:15:14 pm »

it looks great. my only thing is that all the blades looks too streight and perfect. if you had the blades of grass bending and limped then it may look better.
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cooldude234

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Re: GrassTestRender
« Reply #6 on: March 23, 2010, 03:23:56 pm »

They are bent and limp, quite abit too, it's just that I cant get the script to randomize it's orientaion so some angles make it look bad (Strightish).
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Josmic8or

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Re: GrassTestRender
« Reply #7 on: March 23, 2010, 08:55:06 pm »

Totally love the grass man! :)
Must 've took a while to render
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cooldude234

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Re: GrassTestRender
« Reply #8 on: March 23, 2010, 09:06:06 pm »

YAY, I got the randomized grass to work!


                                                                Josmic8or: The render was a little under a minute, but of course I also kept it lowpoly too, the look was all in the density, shape, texture, and natural look. It just took a while to figure out my technique for making it.
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cooldude234

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Re: GrassTestRender
« Reply #9 on: March 23, 2010, 09:49:37 pm »

Heres a rendered Picture of the Grass Randomized  ;D  :o  ;D  :o It looks more Natural!
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cooldude234

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Re: GrassTestRender
« Reply #10 on: March 23, 2010, 11:26:18 pm »

Yes I know I'm posting quite a bit here, but anyways, just a close up picture with the shadows tweaked abit  ;D
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hihosilver

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Re: GrassTestRender
« Reply #11 on: March 23, 2010, 11:55:41 pm »

This is awesome!  Very well done mate.  I'm sure the render time is awful, but that's a sacrifice you'll have to make if you want it to look so realistic!
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cooldude234

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Re: GrassTestRender
« Reply #12 on: March 24, 2010, 12:04:53 am »

How Many Times Do I Have To State IT, It Took 52 SECONDS!!!!!!!!!
I Even Re-Rendered IT And Timed IT!!!!!!!
I Though people would have read it, since I stated it twice before this post, uhhhh,
Anyway, I Shortened the grass for more of a lawn feel (as if it has been mowed).
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ADSohr

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Re: GrassTestRender
« Reply #13 on: March 24, 2010, 08:26:20 am »

I'm loving the patches of sand coming through, very nice.
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floyd86

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Re: GrassTestRender
« Reply #14 on: March 24, 2010, 02:27:48 pm »

way better! really nice render.
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