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Poll

Who made the best looking render with reflections?

3Dgeek11
- 2 (5.7%)
Indian8or
- 11 (31.4%)
ENSONIQ5
- 14 (40%)
floyd86
- 6 (17.1%)
3D Joe Wiltshire
- 2 (5.7%)
DragonSlayer
- 0 (0%)
Arik_the_Red
- 0 (0%)
baxter
- 0 (0%)
Navek
- 0 (0%)
$imon
- 0 (0%)
Josmic8or
- 0 (0%)
cooldude234
- 0 (0%)

Total Members Voted: 20

Voting closed: May 06, 2010, 10:01:11 am


Pages: 1 2 [3] 4 5 ... 8

Author Topic: [ COMPLETE ] Challenge #16: Mirror, mirror on the wall.  (Read 164785 times)

3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #30 on: April 21, 2010, 03:48:13 pm »

DragonSlayer: I would suggest that you make it look like a mirror, instead of a plain with reflections. You know, a border? But that  may increase the render time even more than it'll be already, so whatever. ;)  But I like the start anyway.

Good starts, everyone! I'm still pondering the infamous question: What to make?
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TheBlackHole

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #31 on: April 21, 2010, 06:00:15 pm »

Aaahh, never mind. I'm probably not going to participate in this challenge. Maybe if there's a second space scene challenge...
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3D Joe Wiltshire

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #32 on: April 21, 2010, 06:43:11 pm »

Update, about 45 minutes in. Getting somewhere!
Still working on buoy shape and pier, lighting and sky needs a bit of work.

Attached are test renders

EDIT: Anyone know how I can make the bumpmap on the buoy more visible?
#2 Added Shape + Texture to pier
#3 More work on scene. Making it up as I go along with some refs.
#4 It's amazing what one light can do!
« Last Edit: April 21, 2010, 08:38:56 pm by 3D Joe Wiltshire »
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Navek

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #33 on: April 21, 2010, 08:51:07 pm »

Alright, first progress render. I finished the main model, still need to add details and textures. just playing around with the lighting and camera positioning etc.

Ps. anyone know a way to make a particular object not cast a shadow in an art render?
« Last Edit: April 21, 2010, 09:00:02 pm by Navek »
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Arik_the_Red

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #34 on: April 22, 2010, 02:39:34 am »

TheBlackHole: Speaking of Space challenges....

This is a very very early, preliminary slap-together of what I am putting in order... It'll have a fair amount more to it, but I was just testing a few things...

Yes, this is tied in with my big "Corporal Cosmic" project....
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floyd86

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #35 on: April 22, 2010, 03:34:21 am »

I see some nice things going on here! Can't wait to see the finished works.  ;D

Here is a start on my entry....yes a broken mirror ;)

DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #36 on: April 22, 2010, 09:30:21 am »

I love how this is challenge is coming along, it's just as much fun looking at other people's ideas as making one! 3DGeek, I was debating on that and sort of tryed it. What do you (and other people) think would look better, pillars or frames? Both are commonly used, and I'm not sure what would fit better with a celestial design. :-\ I know I need to change the grass texture to something different... I'm thinking of changing it to a black ground, then the blue ground in front of the camera would need to change to something too, i'm thinking of a lighter blue or a yellow (the blue spot is shaped like a star). This is my new setup for the mirrors, it is set up on an array of triangular n-gons for positioning.
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ENSONIQ5

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #37 on: April 22, 2010, 04:15:18 pm »

Single pass render, no AO, getting pretty close to the final image.  Some work remains on the car body model and I plan to dirty some things up a bit, hopefully giving a bit of gritty realism.  I won't be adding focal depth blur since in reality that would also affect the reflections.
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3D Joe Wiltshire

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #38 on: April 22, 2010, 05:12:55 pm »

Wow, really up against it in this challenge! awesome works from everyone, almost finished mine, can't wait to see more from everyone!
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3D Joe Wiltshire

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #39 on: April 22, 2010, 06:12:12 pm »

Ok! pretty sure this will be my final render though if I find time i'll try and fix some of the problems i've found.

EDIT: Newer render further in ----->
« Last Edit: April 24, 2010, 09:13:34 pm by 3D Joe Wiltshire »
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #40 on: April 22, 2010, 10:45:50 pm »

@DragonSlayer: I have no idea what a pillar mirror is, even google is no help. But I have a feeling a framed mirror will not look good in your scene, unless you made some changes. So I'd go with what looks best.
Good luck.

@3DJW: I love that render. But there's one thing I'd fix to make it even better. The end of those two cylinder things, are too subdivided, (if you know what I mean) I'd suggest rounding the edges with the edge properties, then it'll look even better.
But still, good job so far, everyone! :)
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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #41 on: April 23, 2010, 01:46:45 pm »

Basically the pillars are technicly frames, but they are shaped and look like pillars. I think that's what I plan to use.
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #42 on: April 23, 2010, 08:51:48 pm »

Alrighty then.
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Arik_the_Red

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #43 on: April 24, 2010, 01:21:12 am »

a bit more playing with reflections... trying to figure out chrome and reflective metal appearances... and piecing together a few things... will get a lot more done by weekend out.

Note, the "character" in the window is not modeled, just using a placer figure with the helmet I had made some time ago to get a bit of idea of things.
« Last Edit: April 24, 2010, 04:36:23 pm by Arik_the_Red »
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #44 on: April 24, 2010, 04:08:37 am »

Looking good, Arik. :)
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