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Poll

Who made the best looking render with reflections?

3Dgeek11
- 2 (5.7%)
Indian8or
- 11 (31.4%)
ENSONIQ5
- 14 (40%)
floyd86
- 6 (17.1%)
3D Joe Wiltshire
- 2 (5.7%)
DragonSlayer
- 0 (0%)
Arik_the_Red
- 0 (0%)
baxter
- 0 (0%)
Navek
- 0 (0%)
$imon
- 0 (0%)
Josmic8or
- 0 (0%)
cooldude234
- 0 (0%)

Total Members Voted: 20

Voting closed: May 06, 2010, 10:01:11 am


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Author Topic: [ COMPLETE ] Challenge #16: Mirror, mirror on the wall.  (Read 164389 times)

floyd86

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[ COMPLETE ] Challenge #16: Mirror, mirror on the wall.
« on: April 18, 2010, 07:51:54 am »

Challenge #16: Mirror, mirror on the wall.




Another anim8or challenge: Mirror, mirror on the wall.


This challenge is all about reflections: make a still render with some sort of reflection in it. It can be anything: someone looking in the mirror, or the reflection in the water. You can use the ART raytracer to create reflections. Here is a link on how to make them: ART raytracer


Have fun, keep in mind the challenge rules and post your progress, c&c, and/or final renders in this topic.

Deadline: 2 weeks (May 2th)



What will be judged:
This challenge will have a public poll. Vote for the still render with the best use of reflections.



« Last Edit: May 07, 2010, 08:10:31 am by floyd86 »
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$imon

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #1 on: April 18, 2010, 09:23:31 am »

Nice challenge, Floyd! Some nice ideas can come from this..

Good luck to everyone! And have fun :D
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Arik_the_Red

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #2 on: April 18, 2010, 02:46:32 pm »

Well, I am again going to pitch my name in... and see what happens. Since this theme fits in particularly with a scene in my Corporal Cosmic project, most of which I still need to create, it'll accomplish a lot!
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #3 on: April 18, 2010, 05:17:24 pm »

I have loads of trouble with reflections... Is there any real TUTORIAL or anim8or file with some tips on what you want for what type of reflection? I know there's a link in the first post, but I've read that over a bunch, and still have trouble.
But I'll try anyway. =]
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cooldude234

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #4 on: April 18, 2010, 05:46:48 pm »

AUESOME! I have an excellent idea ready, and am aleady making it!
Below = what I have so far!
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$imon

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #5 on: April 18, 2010, 05:55:12 pm »

Nice start, cooldude!

3Dgeek; I don't know if there are any tutorials out there on the subject.. You can always ask on here though if you want to achieve a certain effect.. basically there are a few parameters that you can mess around with:

specular value: Influences the amount of reflection. If you do this less than 1, the other values of a material have an effect, with 1 the material is fully reflective and the ambient and diffuse settings wont matter.
2 types of reflective classes: reflection or glossy
Rough value: The material exists out of the reflections, and a specular highlight on the material where a light is positioned. Changing the rough value will change the specular highlight. Smaller values will make it glossier, higher values will make it sharper. If you set it to 0 the material will be more accurate, since highlights dont exists in real life, they are reflections of objects.
For glossy reflections, this effects the glossyness of the whole reflection.

Specular maps don't influence the amount of reflection (yet).

In scene mode you can add a scene attribute called 'RayDepth' , setting an integer value for that will say how often light bounces from reflective surface to the next. Lower values will increase render time , but produce less accurate results.


I hope this gives you something to work with ;) Good luck!
« Last Edit: April 19, 2010, 10:03:32 am by $imon »
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #6 on: April 18, 2010, 10:55:13 pm »

Thanks a lot, $imon! :) That really helped me. =]
I'll just play around with it to see what I want, and then I'll make a render for this challenge. =]
3DGeek
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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #7 on: April 19, 2010, 09:22:03 am »

I'm IN!!! I have a complex but fun Idea. I'll have LOT'S of mirrors, for those who love funhouses... it might bring back memories. The hard part will be the rotations of the mirrors. Good luck everyone, hope everyone has fun!
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TheBlackHole

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #8 on: April 19, 2010, 09:53:45 am »

Does the reflection have to be that of something in the scene, or can it be sort of a window to another scene?
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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #9 on: April 19, 2010, 09:56:25 am »

Here's my first go at this. It's a start...
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floyd86

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #10 on: April 19, 2010, 12:15:46 pm »

Good start dragonslayer. Looks interesting.

Does the reflection have to be that of something in the scene, or can it be sort of a window to another scene?

The challenge is to make an reflection, it doesn't have to be realistic or in the scene...it can be anything, like this:

Arik_the_Red

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #11 on: April 19, 2010, 01:36:06 pm »

Good start dragonslayer. Looks interesting.

Does the reflection have to be that of something in the scene, or can it be sort of a window to another scene?

Awww c'mon, Floyd... doesn't that defeat the "learning purpose" of the challenge? 

As I see it, the challenge is to make a legitimate reflection, not a fabricated thing like that "cat/lion" bit.  After all, there's no way that could be construed as a "real" reflection.

And as for what TheBlackHole states, it seems to me that a reflection is a reflection, regardless of whether its "source" is fully visible... so long as it it obvious that it IS a reflection of something and not something "fabricated"...

My particular project will be mostly showing the reflection itself, and not the source, if I follow suit with what I hope to do.
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floyd86

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #12 on: April 19, 2010, 01:58:34 pm »

@Arik_the_Red: the goal of this challenge is making a reflection, which can be alot of things... You can use ART or you can go a way different way. As long it's clear it's about the reflection.

Navek

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #13 on: April 19, 2010, 03:56:38 pm »

I actually have a decent idea for this one, i just hope i can make it work
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daniel99

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #14 on: April 19, 2010, 10:27:26 pm »

:)
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