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Poll

Who made the best looking render with reflections?

3Dgeek11
- 2 (5.7%)
Indian8or
- 11 (31.4%)
ENSONIQ5
- 14 (40%)
floyd86
- 6 (17.1%)
3D Joe Wiltshire
- 2 (5.7%)
DragonSlayer
- 0 (0%)
Arik_the_Red
- 0 (0%)
baxter
- 0 (0%)
Navek
- 0 (0%)
$imon
- 0 (0%)
Josmic8or
- 0 (0%)
cooldude234
- 0 (0%)

Total Members Voted: 20

Voting closed: May 06, 2010, 10:01:11 am


Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: [ COMPLETE ] Challenge #16: Mirror, mirror on the wall.  (Read 154759 times)

$imon

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #60 on: April 27, 2010, 05:21:37 pm »

Wow great work Ensoniq! Really good improvements.. I like the terrain now a lot! The car could use some improvements on the dirt department, but I know it's hard to do that in combination with the reflections in anim8or, since you cant mask the reflections. I wouldnt worry about that if I were you. Love the colors & stuff though! Awesome.
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hihosilver

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #61 on: April 27, 2010, 08:59:51 pm »

Beautiful improvements.  The displacement map does wonders for the scene!
The only issue I realized is the reflections in the rim show where the ground stops, but I had to look very close to find that and I can't think of any decent way to get rid of the issue.
The scene looks amazing though, well done!
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ENSONIQ5

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #62 on: April 27, 2010, 11:11:29 pm »

Cheers guys.  I was actually a bit surprised to see how much of a difference the displacement map made to the asphalt texture, compared to the bump-mapped original, and the dual-layered bodywork idea did provide the look I was after (visible texture with clear reflections).  There are a couple of faults in the reflections, not least the fact that the black background beyond the environment backdrop is visible in the rim, but I guess at some point you have to abandon a project and declare it "finished"... this project has reached that point!  Thanks for the comments and inspiration and good luck to all entries.
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Arik_the_Red

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #63 on: April 28, 2010, 01:05:57 am »

All I can say is, D*MN that's sweet! Ensoniq, you've really outdone yourself on this little project! I haven't been following the competition much as I get so little time to really appreciate everyone's work lately, but yours definitely stands out.  And the asphalt work is absolutely great!
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floyd86

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #64 on: April 28, 2010, 09:29:23 am »

Nice entries everyone! I see some really nice stuff. ;)

Here is my entry:

DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #65 on: April 28, 2010, 09:37:52 am »

Great finals everyone. So Floyd, who had their head smashed into the mirror? Looks like a story for Cold Case or CSI... "The mirror was the only witness, we got skin cells and blood from our vic, but we also had some unidentified fingerprints..." (I have only 6 channels [when they work] so I watch those shows a lot). I tryed rendering last night, and in the morning it was finished (with AntiAlias on). The problem? Anim8or didn't completely know it was done! I could move the picture around, but the progress bar never filled, so the save button never unlocked! :'( The thing is, that is the kind of error that is nearly impossible to find. In all probability, it's my graphics card, chipset, and overcranked anti-virus software on the computer I'm using. Regardless, I'll try again tonight.
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #66 on: April 28, 2010, 05:29:17 pm »

Shame, DragonSlayer. I hope you can get it to work this time. :)

So Floyd, who had their head smashed into the mirror?

I think it was the shovel/thing myself... :P
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3D Joe Wiltshire

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #67 on: April 28, 2010, 05:41:55 pm »

Newest version, not much noticeable difference really, might even just be a larger render lol :P

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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #68 on: April 29, 2010, 09:18:10 am »

It was a one time glitch, I got it now...
39395586 rays
31163.66 render time
It's probably the last time I'll show it, so this is my final. I'm not that happy with it, I think I should have tried a simpler idea that wasn't overkill with simply mirrors. Again, great renders everyone!
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #69 on: April 29, 2010, 04:49:49 pm »

WOW :o A lot better than I was expecting from your test renders.

Good job. =]
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DragonSlayer

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #70 on: April 29, 2010, 08:27:13 pm »

I'm glad you liked it, I'm just glad Anim8or didn't die on me this time.
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #71 on: April 29, 2010, 11:37:20 pm »

Hmm. I think it might have looked a bit better without the roof. :)
But then, with the roof, it seems like it's a hidden forest in the middle of nowhere, but with a room built around it.. :P

I really want to do something for this challenge, but only 3 days left... We'll see.
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Arik_the_Red

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #72 on: April 30, 2010, 09:53:47 am »

Hmm. I think it might have looked a bit better without the roof. :)
But then, with the roof, it seems like it's a hidden forest in the middle of nowhere, but with a room built around it.. :P

I really want to do something for this challenge, but only 3 days left... We'll see.

Just get a case of Mountain Dew and crack it up, boyyyyyyy!
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #73 on: April 30, 2010, 03:09:01 pm »

Just get a case of Mountain Dew and crack it up, boyyyyyyy!

Not a bad thought! :P
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3Dgeek11

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Re: Challenge #16: Mirror, mirror on the wall.
« Reply #74 on: April 30, 2010, 06:10:23 pm »

You gave me inspiration. :P

P.S. I may edit this later, but the rendering takes so long I probably won't. This should be my final. Not that good, I admit, but it was thrown together to be a part of one of the biggest challenges yet. :)
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