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Author Topic: Request cammands related to uv data !  (Read 8142 times)

BOB_I_Ts

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Request cammands related to uv data !
« on: May 14, 2010, 01:08:14 am »

I am unsure if such commands are around yet ! anyway theory's are

first command
Unlike loop cut and detached face command the the detach points would unweld selected points keeping model in tacked yet splitting all edges attached to point like a ...banana peal generating new points in same position keeping faces intact.

What use is this , This would be first step allowing user to unwrap there models within (morph target mode) to create a more advance custom uv wrap simply by enable decal map when complete.

Next one would be another command mesh point index to uv grid coordinates ,unwrap model to a predefined x,y 0 and 100 grid in world coordinates with in ratio of each uv / point 2 data of each point ignoring z locations ,reason for z being ignored will allow user to work out which point belongs to other ,as user can simply use flatten command when complete no need to alter z
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ADSohr

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Re: Request cammands related to uv data !
« Reply #1 on: May 14, 2010, 08:14:33 am »

Doesn't loopcut do about the same thing? Only it works with edges rather than points.
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BOB_I_Ts

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Re: Request cammands related to uv data !
« Reply #2 on: May 14, 2010, 10:49:25 am »

nope loop cut has to be a loop for it to work plus it separates mesh into separate parts so user has the join solids then re merge points ,this is ok for low poly models but ages for high poly
but i do see issue with detach points request as it will un-weld all edges connected to the point sorry about miss interpretation ,im king of typos ,i mean un-weld only selected edges so they convert to green edges  ~ there would need to be restriction of 2 or more edges are marked for it to work
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