Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: need sum help  (Read 5934 times)

blazecon0

  • Jr. Member
  • **
  • Posts: 85
    • View Profile
need sum help
« on: May 25, 2010, 01:03:25 pm »

i got a wierd problem. im making an animation of a plane crash using morph targets, but i made the plane out of many different parts, so in order to morph them the way i want to i group them together, but when i try to use modifiers my model disapears when i bind them, if i try to effect the modifier, it says its not bound to a object. this dosnt happen when i dont group them but not everything moves together.
Logged

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 157
    • View Profile
    • Anim8rOrg
Re: need sum help
« Reply #1 on: May 25, 2010, 03:40:41 pm »

modifier i think is only meant for binding to solids or mesh state shapes
i have only used modifier once making slinky spring bend
what you can to do for it to work is instead of group use join solids this will also reset pre existing morph targets ! but as all parts will be together as single scene element  it should make no difference

if you need to re-separate the model parts in point edit change selection to faces and select by connected or select by material and de attach faces ! it think this also reset morph targets

alternative is once you got modifier how you want it work copy paste the modifier for each and every mesh binding separately !
Logged

blazecon0

  • Jr. Member
  • **
  • Posts: 85
    • View Profile
Re: need sum help
« Reply #2 on: May 25, 2010, 08:44:42 pm »

i like that last idea :D
thx
Logged