Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Pages: [1] 2 3

Author Topic: f8ce v0.9 plugin  (Read 81083 times)

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 157
    • View Profile
    • Anim8rOrg
f8ce v0.9 plugin
« on: June 06, 2010, 02:56:04 pm »

f8ce is a plugin attempt at creating quick easy lowpoly humanoid characters with as many variation options as possible

Version 0.9 update

decreased poly count of model to
point 1964
edge 3918
face 1956

~shape changes again but this time based on real life reference
~removed all body attributes
~re edit of uv wrap giving the head more pixel space
~new addition of parameters for real time edit from -100 to 100 limit:
gender : no change but real edit with z non uni scale
torso : effects size of rib cage grouped with normal scale
muscle : make character look more buff x non uni scale
weight : increase gut mass y non uni scale
spine : effect length of torso grouped with normal scale
also include upper lower arm and leg grouped with normal scale


Following Attribute tags below will effect f8ce v0.9 models appearance
skull
brow
eyeoffset
eyescale
cheek
ear
nose
nostril
upperlip
lowerlip
jaw
chin


How to edit f8ce:
A)Goto Object>Attributes ...
B)Click New button to bring up the name tag box
C1)Type in one of blue name tags above remember all are lower case fonts
C2)you donot need to add all tags but click new each time to add an attribute to the active object
D)Important in the TYPE tab enable "point", 3 value box's should enable from left to right are equal to x,y and z coordinate of each tagged region
E) The plugin attributes go by percentages from -100 to 100 percent . how ever there is no restriction limit for attributes
F) At present there is a refresh issue with attributes but you can .
Fa)double click the f8ce model and click ok button to refresh
Fb)select f8ce model and enable non-unform tool then adjust one of the parameters with mouse
Fc) delete and recreate f8ce model



notes
~attribute change donnot refresh unless plugin parameter is changed
~you cannot undo attributes but even if you delete the f8ce model saving file ensured attributes will be stored as well :D

Edit:
how to install plugin : put f8ce.a8s in the script folder you assigned in anim8or>configure menu and wella plugin tool button will appear on side menu of object mode

Download:f8ce9tester.zip contains plugin , 1024xbmp uv template and f8ce9tester project file ,if you have older version than v0.9 i recommend overwriting or you wish to keep old plugin move it to different directory ,old saved projects i recommend deleting old reference to f8ce and recreating reference as v0.9  use different polycount
« Last Edit: June 08, 2010, 09:47:35 am by BOB_I_Ts »
Logged

Bugtrooper

  • Newbie
  • *
  • Posts: 45
    • View Profile
Re: f8ce v0.9 plugin
« Reply #1 on: June 07, 2010, 09:18:50 am »

Looks nice! :D
Logged

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 157
    • View Profile
    • Anim8rOrg
Re: f8ce v0.9 plugin
« Reply #2 on: June 08, 2010, 09:35:46 am »

thanks Bugtrooper

i missed texture template so ill re-uploaded plugin has no changes other then
uv template bmp and tester an8 project has couple more variations in

youtube video showing exactly whats in the re-uploaded files
Logged

Josmic8or

  • Full Member
  • ***
  • Posts: 139
  • anim8t & celebr8t
    • View Profile
    • JOSIAHSTUDIOS
Re: f8ce v0.9 plugin
« Reply #3 on: June 09, 2010, 04:11:22 am »

WOW man! :o  :o This is AWESOME!!!Definitely my most favourite plugin!!You're always making cool stuff that could help us anim8or users. THANKS!!
You're also a great modeler,animator and script writer!
3d is definitely your thing!Stick to it! :)

Below is a female I created with f8ce9
« Last Edit: June 09, 2010, 04:14:14 am by Josmic8or »
Logged
:

Tiula

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: f8ce v0.9 plugin
« Reply #4 on: June 09, 2010, 03:02:09 pm »

For me, the plugin tool button isn't appearing... help!

(sorry for being such a n00b! :/ )
Logged

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 157
    • View Profile
    • Anim8rOrg
Re: f8ce v0.9 plugin
« Reply #5 on: June 09, 2010, 05:13:40 pm »

great that you like it Josmic8or but other than rigging im not much of an animator

Tiula no need to apologies we were all new once
1st make sure you are using anim8or v0.97d the script use ASL functions which only in this version
2:goto top menu file > confugure ....
3:set up and and assign a folders most important for plugins is the scripts: directories
4:make sure you enable preload scripts click ok then close anim8or
5: put all the a8s plugins scripts you have DL'ed into the script folder that match the script directory you set up in configure menu
6 :restart anim8or and now all plugins scripts should appear
note : parametric shape plugins appear only on object mode tool bar and command scripts appear in the top menu scripts>"insert command name here" and export scripts become optional save type from object > export... dialogue menu
Logged

Tiula

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: f8ce v0.9 plugin
« Reply #6 on: June 11, 2010, 07:00:04 am »

Thanks :)
Got it now
Logged

captaindrewi

  • Sr. Member
  • ****
  • Posts: 490
  • errm...errr?
    • View Profile
Re: f8ce v0.9 plugin
« Reply #7 on: June 16, 2010, 08:21:58 pm »

the work you have done is truly wonderful.
can you make something to generate garments for the figures?[a basic cage]
many amongst us must have tried enlarging a duplicate figure to try and
get a version we could then cut away at and remodel as a quick way of creating a piece of clothing.
only to find it doesn't work at all well.especially the under arm and gussett areas
so was thinking you could stick in a magic formula, lines of code and few esoteric squiggles etc to data for a f8ce figure and bazaam there it is. :)........errm ???
Logged
!

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 157
    • View Profile
    • Anim8rOrg
Re: f8ce v0.9 plugin
« Reply #8 on: September 17, 2010, 06:56:18 pm »

oops didnt spot post sorry for delay

cloth should be quite easy to model using quad ring and connect edge commands or knife tool
because of the way it was created the a8s file would be double file size when switching geometry :/ plus im to lazy to go deep into coordinate data ,modelling sleeves is more practical

how ever before i forget ill upload the ASL developer script for v9 that has the uv crash bug fix

these files are used for producing the plugin so if you donot know how to use Anim8or Script Language dont download them

-note copy paste data .txt had slight change as well

sorry the an8 project model is not included for one simple reason "31.2 MB (32,795,146 bytes)" in size
how ever a8s v9 parametric shape plugin is essentially identical just  convert 100% of each parameter/attribute as target shape names used in the script or must easier method just scrap the target names and use your own custom plugin (just please make your own plugin icon if you do make your own)
Logged

Janro

  • Full Member
  • ***
  • Posts: 160
    • View Profile
Re: f8ce v0.9 plugin
« Reply #9 on: September 18, 2010, 11:52:22 pm »

This is an interesting script. I shall check it out later when I have time ^^
Logged

Maximilianibus

  • Full Member
  • ***
  • Posts: 153
  • Bla Bla Bla, Mr Freeman!
    • View Profile
    • Please Subscribe!
Re: f8ce v0.9 plugin
« Reply #10 on: September 21, 2010, 02:25:54 pm »

my favorite script!!! but, what about this: moving body parts? i mean, x,y and z not just scale, even location
Logged

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 157
    • View Profile
    • Anim8rOrg
Re: f8ce v0.9 plugin
« Reply #11 on: September 22, 2010, 03:04:02 pm »

my favorite script!!! but, what about this: moving body parts? i mean, x,y and z not just scale, even location
sorry you will have to use figure mode for rotation limbs
the export script is based on point location (morphs) the way it was scripted does not allow absolute rotation :/
Logged

Maximilianibus

  • Full Member
  • ***
  • Posts: 153
  • Bla Bla Bla, Mr Freeman!
    • View Profile
    • Please Subscribe!
Re: f8ce v0.9 plugin
« Reply #12 on: September 26, 2010, 03:56:35 pm »

i mean: as example moving the ear(not rotating it) up and down, because its always in the middle
Logged

BOB_I_Ts

  • Full Member
  • ***
  • Posts: 157
    • View Profile
    • Anim8rOrg
Re: f8ce v0.9 plugin
« Reply #13 on: September 27, 2010, 07:20:46 pm »

sure ear offset could be put in i also missed out hand and foot scale ,i will look into finishing the plugin after i finished playing eldarscroll oblivion
Logged

3D Joe Wiltshire

  • Sr. Member
  • ****
  • Posts: 728
  • Winter's Coming :O
    • View Profile
Re: f8ce v0.9 plugin
« Reply #14 on: September 28, 2010, 12:58:00 pm »

Oblivion ftw :D

lol your script is fun Bob, tried it with reflections and dielectric attributes. It looked cool :P
Logged
Pages: [1] 2 3