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Author Topic: Andy's Room WIP  (Read 118102 times)

Kyle

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Re: Andy's Room WIP
« Reply #30 on: August 29, 2010, 03:56:19 am »

Been a long while, I'm finally able to work on the project again on my laptop.

I tried to recreate this Urban Tour poster from TS3. its not an exact replica, but a decent approximation I'd say. I can't be spending too much time on every single poster, theres a lot of them afterall.


Edit: working on some clutter for the corkboard. trying to see if I can get results I want from simply adding it to the texture. I may opt to do polygonal stuff instead later. or maybe a mix of both would work? I need to avoid overdoing it with the polycount, the render times are bad enough as it is. I'm just not sure how much detail Im willing to sacrifice for it.



Also, I found someone who has a rare japanese toy of young Andy, and he has prvided me with a lot of great reference photos to use. So I expect to start modeling him at some point.


Edit 2: Woody misses Steve. He wants an update to Anim8or.  ;)


« Last Edit: August 30, 2010, 02:38:05 am by Kyle »
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3Dgeek11

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Re: Andy's Room WIP
« Reply #31 on: August 29, 2010, 03:16:41 pm »

Hey, I remember this! :D

Nice job, I don't know if I ever commented on this thread, but good work! It all looks just like it.
Hope to see more. :)
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Arik_the_Red

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Re: Andy's Room WIP
« Reply #32 on: August 30, 2010, 11:45:00 am »

I was wondering if Woody was ogling the girlie pic or staring at Steve... :P Fine looking works, Kyle!

Would be cool to see if you could work this into some sort of little run around game.
« Last Edit: August 30, 2010, 11:47:24 am by Arik_the_Red »
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CoriDavis

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Re: Andy's Room WIP
« Reply #33 on: August 30, 2010, 12:23:50 pm »

Ooh is that what Steve looks like? cool!
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Kyle

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Re: Andy's Room WIP
« Reply #34 on: August 30, 2010, 03:34:23 pm »

I was wondering if Woody was ogling the girlie pic or staring at Steve... :P Fine looking works, Kyle!

Would be cool to see if you could work this into some sort of little run around game.

Cool points for anyone who can guess who that girl actually is. I made sure to run a few filters on her so it wouldnt be so obvious, but she's a celeberty.

and I really wouldnt know how to make a a game or even demo out of this. plus, I think it would need a lot of optimizing to run properly in real time with any decent frame rate.

Ooh is that what Steve looks like? cool!
His pic has only been on the site since 1999, heh.
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floyd86

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Re: Andy's Room WIP
« Reply #35 on: August 31, 2010, 11:36:38 am »

Cool points for anyone who can guess who that girl actually is. I made sure to run a few filters on her so it wouldnt be so obvious, but she's a celeberty.

Angolina jolie? Cool points for me! :p

Nice room kyle, what are you going to do enventually with the room? Make an animation?

Kyle

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Re: Andy's Room WIP
« Reply #36 on: August 31, 2010, 02:54:12 pm »

Its not Angolina.  She's not A list (even though she should be).

And I don't really have any plans for what I'll eventually do.  I probably won't be doing any animation unless ART gets optimized. its just prohibitively slow right now to work with. One frame can take 20 hours, it'd be years before I saw any animation come out of it.

Edit: working on Andy's guitar.


Little league trophy.



Recreated another poster.



More wall clutter+stickers





« Last Edit: September 02, 2010, 10:17:44 pm by Kyle »
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onespirit5777

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Re: Andy's Room WIP
« Reply #37 on: August 31, 2010, 08:53:39 pm »

Hands down, you are good!
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Kyle

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Re: Andy's Room WIP
« Reply #38 on: September 03, 2010, 04:14:08 pm »

Trying to finally address the lousy looking blankets...



This is of course the version seen in Toy Story 3, but with a texture swap and a few other tweaks I should be able to use it in my other version of the room too.

what Im still having trouble with is getting the exposed mattress at the bottom properly coverd and still looking natural.
« Last Edit: September 03, 2010, 04:16:10 pm by Kyle »
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3Dgeek11

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Re: Andy's Room WIP
« Reply #39 on: September 04, 2010, 01:00:38 am »

Wow, that looks great, Kyle! :) I see a few things that need a bit of attention, but I'm sure that's just the WIPness of it. ;)

Glad to see i'm not the only one who still does it the old way then! never have gotten the hang of the unwrapping programs... Awesome work, you're better at it than I am :P

Old post, but to add my input: I've never learned how to use Anim8or's UV-tool. :P It's very confusing. I find LithUnwrap much easier.
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cooldude234

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Re: Andy's Room WIP
« Reply #40 on: September 05, 2010, 12:23:11 am »

I love anim8ors UV tool, I found it the easiest UV tool yet!
If I need seamless textures for faces I just use sculptris though, it can blend textures soo nicely.
Nice room, and on the topic of that celebrity...
if its a celebrity, I probably will not know who it is (I care *&^^$%$%^$$#%^ for celebritys, that arnt Neil Young, Gordon Lightfoot, David Suzuki, or kiyohiko Azuma
that Angolina jolie you speak of, I have no clue who that is

Once again Love the room, and I hope anim8or gets an update soon too
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Kyle

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Re: Andy's Room WIP
« Reply #41 on: September 05, 2010, 02:31:16 am »

the anim8or UV tool doesnt seem capable of a lot of control, Im constantly just scaling textures around and hopefully get something that will work from most angles, but theres always a side that will look horrible no matter what I try, at least on the higher poly stuff.  I wish I could figure out how to properly texture something other than a box.  Whats the easiest to follow tutorial and program if I were give it another go and try to learn? Lithunwrap?

Anyway, some stuff Ive been tweaking/adding lately.

Made the lamp taller and bend a bit more.

Added a tv+stand in the corner.

Made bed darker, to look more aged as it does in the third movie. made a a new texture for it to use as its bump and spec map too.  lowered the clovers to be closer to the mattress.

Cut out the window hole on the right.  also decided to move it closer to the wall furthest away. for reference this is the shot Im using to try and match proportion of the room. (see second attatchment)  things just weren't lining up before, its really frustrating. Ive been trying to get both the wall and part of the map, and the window sill on the right in the frame at the same time, also paying attention to how much celing and top of the dresser is in the shot. its like I need to go further back, but I can't without going through the wall.  Something just isn't right on my end, and Im trying to figure how where the correction needs to be made. Though I have considered they could have cheated somehow. Either in compositing of the forground or removing/hiding the 4th wall.

the change I did made though did seem to help in getting more of the desk in the frame though. that's a start I guess.

This shot, by the way has changed since the trailer this was taken from. the final shot has the camera closer to woody. I only have bootleg, copy, but I'll attach that too.  (note: the top and bottom have been cropped out to cut off subtitles, unfortunately)

You'll probably notice Andy's guitar changes from black to red in the final shot.

« Last Edit: September 05, 2010, 02:14:20 pm by Kyle »
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cooldude234

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Re: Andy's Room WIP
« Reply #42 on: September 05, 2010, 02:37:02 am »

either way it still looks nice
and I doubt that they cheated and removed the 4th wall,

I dont know what you mean, I find the UV  mapper in anim8or very nice, even though I do wish there was a brush mode for it,
but I still like selecting the faces and UV mapping them
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Kyle

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Re: Andy's Room WIP
« Reply #43 on: September 05, 2010, 02:43:22 am »

Im saying the UV tool gets the job done, but is not seamless. I only feel like I have control with the projection method, which only works for the front and back faces. the sides will stretch, leaving you to select those faces.
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3Dgeek11

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Re: Andy's Room WIP
« Reply #44 on: September 05, 2010, 03:25:40 pm »

That last render is superb, Kyle. :o

I love all of them, of course. :)
How many polys/faces are in the room right now?

Also, the UV mapper in Anim8or, as I said, I have no idea how to use it, and I imagine it isn't seamless, so...
I didn't use any tutorials for Lithunwrap, just learned it. Really easy after about a week of using it.
I'll make a simple video of me UV mapping something in there, and then post it here.
That sound good?
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