the anim8or UV tool doesnt seem capable of a lot of control, Im constantly just scaling textures around and hopefully get something that will work from most angles, but theres always a side that will look horrible no matter what I try, at least on the higher poly stuff. I wish I could figure out how to properly texture something other than a box. Whats the easiest to follow tutorial and program if I were give it another go and try to learn? Lithunwrap?
Anyway, some stuff Ive been tweaking/adding lately.
Made the lamp taller and bend a bit more.
Added a tv+stand in the corner.
Made bed darker, to look more aged as it does in the third movie. made a a new texture for it to use as its bump and spec map too. lowered the clovers to be closer to the mattress.
Cut out the window hole on the right. also decided to move it closer to the wall furthest away. for reference this is the shot Im using to try and match proportion of the room. (see second attatchment) things just weren't lining up before, its really frustrating. Ive been trying to get both the wall and part of the map, and the window sill on the right in the frame at the same time, also paying attention to how much celing and top of the dresser is in the shot. its like I need to go further back, but I can't without going through the wall. Something just isn't right on my end, and Im trying to figure how where the correction needs to be made. Though I have considered they could have cheated somehow. Either in compositing of the forground or removing/hiding the 4th wall.
the change I did made though did seem to help in getting more of the desk in the frame though. that's a start I guess.
This shot, by the way has changed since the trailer this was taken from. the final shot has the camera closer to woody. I only have bootleg, copy, but I'll attach that too. (note: the top and bottom have been cropped out to cut off subtitles, unfortunately)
You'll probably notice Andy's guitar changes from black to red in the final shot.