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Author Topic: final boss for DB compo  (Read 17576 times)

neodelito

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final boss for DB compo
« on: June 08, 2010, 12:14:28 pm »

Hi i Enter to final boss compo.. for that i use anim8or for model, texture and compose.. (usual)
still in wip mode..

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daniel99

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Re: final boss for DB compo
« Reply #1 on: June 08, 2010, 04:29:14 pm »

Nice work, man!
It looks like a game dragon or something :)
You also have to make the environment.
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neodelito

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Re: final boss for DB compo
« Reply #2 on: June 11, 2010, 07:21:57 pm »

now testing lights an materials
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neodelito

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Re: final boss for DB compo
« Reply #3 on: June 13, 2010, 03:56:28 am »

Model textured an now rigged in milkshape and animation ready for fpsc..
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neodelito

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Re: final boss for DB compo
« Reply #4 on: June 15, 2010, 03:51:33 pm »

testing scene in anim8or.. no lights no efx... just simply mesh and plain textures..
youtube.com/watch?v=HRIbryHOhyc[/youtube]]http://www.
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dwsel

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Re: final boss for DB compo
« Reply #5 on: June 15, 2010, 04:12:22 pm »

Looks good... I mean not the creature itself but rendering ;p
Are you working on your own game?
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$imon

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Re: final boss for DB compo
« Reply #6 on: June 16, 2010, 05:03:10 am »

Great job so far, I love the very natural posing & nice detail!

A crit I would have is that the creatures might be a bit too 'crowded' , its hard to make out seperate details, but that is the style you've chosen so it's more of a personal view on it..

Great work though! cant wait to see some more!
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Mreenav D

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Re: final boss for DB compo
« Reply #7 on: June 17, 2010, 02:04:45 pm »

thats what i call cool!!!do u use db to make games yourself or r u just a modeller?
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neodelito

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Re: final boss for DB compo
« Reply #9 on: June 23, 2010, 08:47:34 pm »

Las Shot
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dwsel

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Re: final boss for DB compo
« Reply #10 on: June 24, 2010, 08:41:28 am »

Looks almost like painting! Is it postprocessed or only the hand drawn texture (with painted shadows) is responsible for this painterly effect?
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neodelito

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Re: final boss for DB compo
« Reply #11 on: June 26, 2010, 05:08:37 pm »

90% processed 10% alias touch for final render... if you look in the 1rst post model looks like painted.. is the texture efx, i try to use texture paint for add false spot lights, and black bmo for efx like thunders, fire, glow etx... i no use decals.. you can use transparent png in db or black background bmp files to add custom shadows like the scene..

in this pick you can see black boxs, there is the glow efx in the final render (art render)
Here yo can see hoe add light spot or glow in anim8or..
youtube.com/watch?v=8e06PbV5H9I[/youtube]]http://www.
« Last Edit: June 26, 2010, 05:11:00 pm by neodelito »
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neodelito

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Re: final boss for DB compo
« Reply #12 on: July 01, 2010, 03:50:48 pm »

3D Master - Forest Giant

by Neodelito

"Jack and Jill went up the hill, but never came down! Well, if they ran into this guy they wouldn't. Great bad ass boss, Good job" Ref. The Gamescreators July Newsletter
LINK: http://www.thegamecreators.com/pages/newsletters/newsletter_issue_90.html





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3Dgeek11

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Re: final boss for DB compo
« Reply #13 on: July 02, 2010, 06:02:28 pm »

Wow, congrats, Neodelito. :D

Awesome boss, also. ;)
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3D Joe Wiltshire

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Re: final boss for DB compo
« Reply #14 on: July 02, 2010, 11:02:14 pm »

Awesome neo, that mag seems to love you! I was looking around and saw another render of yours in there as well! nicely done haha :)
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