Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Author Topic: uv mapping/texturing  (Read 5516 times)

GeniusAtWork

  • Newbie
  • *
  • Posts: 43
    • View Profile
uv mapping/texturing
« on: March 11, 2008, 08:07:45 pm »

Hi, im just wondering what on earth is uv mapping and uv texturing? i have read the
manual and have got a slight idea but i dont know how to control it and add it to my projects. :-\
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: uv mapping/texturing
« Reply #1 on: March 11, 2008, 11:56:18 pm »

UV mapping is basically where you 'unwrap' the UVW's of a model (a "texture coordinate system in 3D environments")
So, when you unwrap your model, you'll basically take the 3d and lay out the faces on a 2d plane.  So, you'll have the UV's layed out on an image, and when you apply an image to the model, the texture will wrap around the model corresponding to the way you unwrapped it.
You can find great tutorials Here and Here.  I'd reccomend the first tutorial because personally I'm partial to Lithunwrap over UV mapper classic, though UV mapper pro is probably better than both.
Logged

kreator

  • Hero Member
  • *****
  • Posts: 1146
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: uv mapping/texturing
« Reply #2 on: March 12, 2008, 01:03:13 am »

You could also use RoadKill as well check it out at
http://animanon.xtreemhost.com/index.php?topic=275.msg905#msg905
Logged
O

GeniusAtWork

  • Newbie
  • *
  • Posts: 43
    • View Profile
Re: uv mapping/texturing
« Reply #3 on: March 12, 2008, 04:19:36 am »

k thanks. i will have a look at the tutorials ;)
Logged