ok... i figured it out. The lines that separate the various viewports and the axis lines are identical, so it LOOKS like i have four view ports when I am viewing one, except when I view perspective which does not have axes.
why does the perspective view not have axes? who cares.
I have to start looking for spline modeling stuff here. so far, mostly i just see poly/box stuff and it is the spline/patch stuff that makes this lil app so valuable. there are lots of great box modelers around (I particularly love Wings).
thanks you all for your ready response. be assured... i will have LOTS of questions.
geo.