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Author Topic: Begginers help: Dollar bill.  (Read 6390 times)

Becadefia

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Begginers help: Dollar bill.
« on: July 01, 2010, 09:00:38 pm »

Ok, so I've got the texture down, and I got the shape, but when I put the picture, the other end is a mirror image? How do I make both sides exactly the same?
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rellik420

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Re: Begginers help: Dollar bill.
« Reply #1 on: July 02, 2010, 01:12:28 am »

two ways.
either make it a box rather than one single plane, then simply select your faces and apply the texture of the back of a doallar to the back of ur model.

or

in your material settings there a button for "two sided materials." just click on the back side and load a texture in so the back will be the back.


i think im right. but if im not some1 else will correct me.
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ENSONIQ5

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Re: Begginers help: Dollar bill.
« Reply #2 on: July 02, 2010, 04:01:29 am »

Be careful with 2 sided materials, they are not supported by the ART renderer (V0.97).  The better way is, as rellik420 suggests, to give the bill a tiny bit of thickness, as in real life (nothing in RL is truly 2 dimensional).
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Becadefia

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Re: Begginers help: Dollar bill.
« Reply #3 on: July 03, 2010, 07:38:39 pm »

Yes, but when I do, it reflects on the other side?
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hihosilver

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Re: Begginers help: Dollar bill.
« Reply #4 on: July 03, 2010, 08:49:23 pm »

Yes, if you UV map both faces from the same side it should go through both faces and project through the whole thing.
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ENSONIQ5

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Re: Begginers help: Dollar bill.
« Reply #5 on: July 04, 2010, 05:08:25 am »

You will need to group-select the individual faces on the other side of the note while in point-edit mode, and reset the UV mapping for those faces.
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Becadefia

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Re: Begginers help: Dollar bill.
« Reply #6 on: July 05, 2010, 11:45:46 am »

Can you go over that step by step? Cause I'm really new to this.
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