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Author Topic: Texture Map Difficulties  (Read 8691 times)

DragonSlayer

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Texture Map Difficulties
« on: July 10, 2010, 05:54:24 pm »

Boy its been awhile, I hate being without internet. Right now I'm borrowing someone elses computer... so I hope I can describe this right.
I downloaded uv mapper classic, exported my model, and tried putting it on. I tried a planar map, because it had less overlapping, but it wont fit on my model right, like it is a pair of pants that are way too small, and you end up with the cuffs halfway up the calf, but in all directions. I held the middle mouse button, and tried to scale it to the right size, but that didn't work. I then tried a cylindrical map (without the caps), and that didn't want to even put it on to where the lines would show (I didn't color in the texture map yet...). I would try spherical, but i don't know how I would draw in the details I want, especially since I only have paint, though gimp might help, It's free and I believe it has layers. Anyway, does anyone have any hints to make the ones I have work, or what program I could use that would make texture mapping easier (though free - cheap is a requirement there  :-[). Thank you.
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hihosilver

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Re: Texture Map Difficulties
« Reply #1 on: July 10, 2010, 08:11:03 pm »

http://www.sharecg.com/v/5169/Software-and-Tools/LithUnwrap---Free-UV-Mapper-for-Windows

That's a link to Lithunwrap.  I'd just google for tutorials, but the great thing is you can actually see your model as you UV map, and it has more features than simply doing things like Planar or Cylindrical maps.  In other words, you can mix the maps and stitch things together, etc.
Good luck!
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zack247

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Re: Texture Map Difficulties
« Reply #2 on: July 21, 2010, 03:29:06 am »

im with hihosilver, lithunwrap is perfect for uv mapping.
*note: exporting your object as a .obj file will make it smoother
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DragonSlayer

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Re: Texture Map Difficulties
« Reply #3 on: July 22, 2010, 11:51:00 am »

Thank you for the help. I'll give it a shot when I have a way to download it and get it home (I'm at the Library right now and without a flashdrive... ;)).
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zack247

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Re: Texture Map Difficulties
« Reply #4 on: July 22, 2010, 01:49:57 pm »

if you need any help with lithunwrap, just send me an email @ racer.7@live.com
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neirao

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Re: Texture Map Difficulties
« Reply #5 on: July 22, 2010, 02:24:44 pm »

Hi DragonSlayer,:)

for texture UV SCALE/FIT RIGHT in your model inside anim8or follow this steps:
=========================
1 - ANIM8OR:  export model in ".obj"
2 - import the ".obj" model in "uv mapper classic","lithunwrap" or other UV  software.
3 - after in uv software you mader the UV texture, export the uv texture(jpeg,bmp or gif) and export again you model in ".obj".
4 - goto in Anim8or import this  "new .obj model" and "your texture UV".
apply the texture uv..now the texture are scaling right in your modeling in Anim8or. :)
=========================
you need  AWAYS "import again" the model .obj.

Sorry my english...::)
« Last Edit: July 22, 2010, 02:34:45 pm by neirao »
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DragonSlayer

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Re: Texture Map Difficulties
« Reply #6 on: July 22, 2010, 02:47:02 pm »

I probably never would have thought of exporting again, I figured that since I exported into UVMapper, it would work. I'll still try Lithunwrap, because since it updates the map onto the model in realtime, that would be helpful too. Thank you all again. I really appreciate your help!
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TheBlackHole

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Re: Texture Map Difficulties
« Reply #7 on: July 27, 2010, 01:26:52 pm »

I used to have this old program, ArcSoft PhotoStudio 2000. After installing, you could copy the program's main folder anywhere you wanted, such as to a flash drive, and run it straight out of the copied folder (on another computer) without having to install any additional DLL's to run it. Good for simple image editing on any Windows computer.
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