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Author Topic: My new project  (Read 95455 times)

CoriDavis

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Re: My new project
« Reply #30 on: September 08, 2010, 05:40:12 pm »

Ok, so I took a really long break after I lost half of the project, but now I finished the body! now I just have to make the mane and tail
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3Dgeek11

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Re: My new project
« Reply #31 on: September 08, 2010, 07:35:39 pm »

Hmm, it looks great! But I do see a few areas here and there that may require some touching-up. ;)

Keep it up! :)
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CoriDavis

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Re: My new project
« Reply #32 on: September 08, 2010, 08:18:23 pm »

Ok, when I tried to UV the mane, the picture doesn't move.  what's going on?
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CoriDavis

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Re: My new project
« Reply #33 on: September 13, 2010, 06:33:32 pm »

ok, fixed the UV, now to have my first go at skinning! I hope I can do this..
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CoriDavis

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Re: My new project
« Reply #34 on: September 18, 2010, 01:50:03 pm »

here's my walk test for my model! the cross-section tail idea didn't work as well as I planned, any suggestions?
http://tinypic.com/r/20af6ep/7
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3Dgeek11

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Re: My new project
« Reply #35 on: September 18, 2010, 03:10:51 pm »

here's my walk test for my model! the cross-section tail idea didn't work as well as I planned, any suggestions?
http://tinypic.com/r/20af6ep/7

That horse looks great! So does the walk-cycle. :)

I don't have any suggestions for the tail, except to make a "tail" that has depth instead. ;)
If you want help with that, just ask. ;)
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CoriDavis

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Re: My new project
« Reply #36 on: September 18, 2010, 03:31:19 pm »

oh and one other thing, if I import the object to make another character, will the morph targets be imported as well?
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3Dgeek11

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Re: My new project
« Reply #37 on: September 19, 2010, 05:21:58 am »

oh and one other thing, if I import the object to make another character, will the morph targets be imported as well?

Ask someone else, I've never dealt with morph targets...
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Maximilianibus

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Re: My new project
« Reply #38 on: September 19, 2010, 10:07:50 am »

wow, nice!
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CoriDavis

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Re: My new project
« Reply #39 on: September 22, 2010, 07:58:29 pm »

Ok, so every time I get on my file there's 57 missing items because I imported my skeleton from the cursed horse to build my figure on and I told it not to bring in the items.  is there a way to delete missing items?
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Janro

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Re: My new project
« Reply #40 on: September 22, 2010, 11:24:54 pm »

Pretty good model and animation. If I may suggest something for the tail, you could try what some videogames do. Have a cylinder shape to take its place. Then up to you if you can build an alpha texture that goes transparent near the end to produce the soft/hair effect.

Morph targets are copied when either imported or copy-pasted. The latter gets annoying when you just copy paste one part ><

As for the missing items, the only thing way I get around that is to delete everything that is attached to the skeleton before importing it into the other project file. I don't know how to remove it in your new project file without having to go into text editor.
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CoriDavis

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Re: My new project
« Reply #41 on: September 23, 2010, 03:14:21 pm »

oh, I see. can you tell me about Text editor? how will that get rid of it?
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CoriDavis

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Re: My new project
« Reply #42 on: September 23, 2010, 04:23:48 pm »

ugh.. I had the key frames from the walk sequence, but now I can't get rid of them!  I want to  use my scene over, and I delete all the keys from the walk sequence, then I switch from scene mode to sequence mode or something, and they all come right back!  same thing when I undo something, it doesn't go away!
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Janro

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Re: My new project
« Reply #43 on: September 23, 2010, 09:01:04 pm »

I'm not too familiar with the way the way the text editor is built actually. I just assume that it is possible. It will be a very long process. I'd suggest just saving a copy of the original then deleting the objects attached to the figure and then importing.

I've had that problem regarding deleting sequences. From what I gather it's like permanently gluing the frames in there. The only way around it is to delete the figure and then put in a new one.

Last thing, I'd suggest you use modify post button instead of double posting. Unless you want to bump your thread. ^_^
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CoriDavis

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Re: My new project
« Reply #44 on: September 24, 2010, 10:01:38 am »

oh yeah, good idea. usually I do, but sometimes I forget.  normally if I double post it's because I modified something in my project, or I have an urgent problem (urgent meaning I get impatient, lol).  you know what someone should do? someone should make a thing like facebook where you can post anim8or project updates! lol, I wonder if I could accomplish that...

Oh and deleting the figure worked by the way
« Last Edit: September 24, 2010, 10:11:30 am by CoriDavis »
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